UnrealScript library and basis for all Acedia Framework mods
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/**
* Class for an object that will provide an access to a Acedia's
* client-specific functionality by giving a reference to this object to all
* Acedia's objects and actors, emulating a global API namespace.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ClientGlobal extends CoreGlobal;
var protected bool initialized;
// `Global` is expected to behave like a singleton and will store it's
// main instance in this variable's default value.
var protected ClientGlobal myself;
public final static function ClientGlobal GetInstance()
{
if (default.myself == none)
{
// `...Global`s are special and exist outside main Acedia's
// object infrastructure, so we allocate it without using API methods.
default.myself = new class'ClientGlobal';
}
return default.myself;
}
protected function Initialize()
{
if (initialized) {
return;
}
super.Initialize();
initialized = true;
}
defaultproperties
{
}