UnrealScript library and basis for all Acedia Framework mods
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/**
* Command for changing nickname of the player.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandTest extends Command;
protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it."))
.OptionalParams()
.ParamText(P("option"));
}
protected function Executed(Command.CallData result, EPlayer callerPlayer)
{
local Parser parser;
local HashTable root;
/*local int i;
local WeaponLocker lol;
local array<WeaponLocker> aaa;
local Text message;
local Timer testTimer;
message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @
"Is pre game?" @ _.kf.IsInPreGame() @
"Is trader?" @ _.kf.IsTraderActive() @
"Is wave?" @ _.kf.IsWaveActive() @
"Is finished?" @ _.kf.IsGameFinished() @
"Is wipe?" @ _.kf.IsWipe());
_.console.ForAll().WriteLine(message);
testTimer = Timer(_.memory.Allocate(class'Timer'));
testTimer.SetInterval(result.GetParameters().GetInt(P("add")));
testTimer.Start();
testTimer.OnElapsed(self).connect = OnTick;
testTimer.SetAutoReset(true);
for (i = 0; i < 100; i += 1) {
class'WeaponLocker'.default.bCollideWorld = false;
class'WeaponLocker'.default.bBlockActors = false;
lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker'));
aaa[i] = lol;
Log("HUH" @ lol.Destroy());
class'WeaponLocker'.default.bCollideWorld = true;
class'WeaponLocker'.default.bBlockActors = true;
}
for (i = 0; i < 100; i += 1) {
if (aaa[i] != none)
{
Log("UMBRA" @ aaa[i]);
}
}*/
parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}");
root = _.json.ParseHashTableWith(parser);
callerPlayer.BorrowConsole().WriteLine(_.json.PrettyPrint(root));
}
defaultproperties
{
}