diff --git a/sources/Users/UserAPI.uc b/sources/Users/UserAPI.uc index 8d39a66..6f9eb63 100644 --- a/sources/Users/UserAPI.uc +++ b/sources/Users/UserAPI.uc @@ -259,8 +259,7 @@ public final function array GetAvailableGroups() } /** - * Returns names of all groups available for the user with a SteamID given by - * `steamID`. + * Returns names of all groups available for the user given by the SteamID. * * In case active config of `Users_Feature` is set up to load user groups * from a database (either local or remote), the returned value is a locally @@ -295,8 +294,7 @@ public final function array GetGroupsForSteamID( } /** - * Returns names of all groups available for the user with a SteamID given by - * `steamID`. + * Returns names of all groups available for the user given by the SteamID. * * In case active config of `Users_Feature` is set up to load user groups * from a database (either local or remote), the returned value is a locally @@ -331,7 +329,7 @@ public final /*unreal*/ function array GetGroupsForSteamID_S( /** - * Returns names of all groups available for the user with an ID given by `id`. + * Returns names of all groups available for the user given by the `UserID`. * * In case active config of `Users_Feature` is set up to load user groups * from a database (either local or remote), the returned value is a locally @@ -363,7 +361,7 @@ public final function array GetGroupsForUserID(UserID id) } /** - * Returns names of all groups available for the user given by `user`. + * Returns names of all groups available for the user. * * In case active config of `Users_Feature` is set up to load user groups * from a database (either local or remote), the returned value is a locally @@ -426,7 +424,7 @@ public final function array GetGroupMembers(BaseText groupName) } /** - * Checks whether user with an ID given by `id` belongs to the group named + * Checks whether user given by the `UserID` belongs to the group named * `groupName`. * * In case active config of `Users_Feature` is set up to load user groups @@ -435,7 +433,7 @@ public final function array GetGroupMembers(BaseText groupName) * to check something about user groups, but it also means we might have * an outdated information. * - * @param id ID of the user. + * @param id ID of the user to check. * @param groupName Name of the group. Case-insensitive. * @return `true` if user with an ID given by `id` belongs to the group named * `groupName` and false if: it does not, either of the parameters is @@ -457,7 +455,7 @@ public final function bool IsUserIDInGroup(UserID id, Text groupName) } /** - * Checks whether user given by `user` belongs to the group named `groupName`. + * Checks whether user belongs to the given group. * * In case active config of `Users_Feature` is set up to load user groups * from a database (either local or remote), the returned value is a locally diff --git a/sources/Users/Users_Feature.uc b/sources/Users/Users_Feature.uc index 6da050c..d05ec3d 100644 --- a/sources/Users/Users_Feature.uc +++ b/sources/Users/Users_Feature.uc @@ -180,6 +180,19 @@ public final function array GetAvailableGroups() return result; } +/** + * Adds user with the given SteamID into the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param steamID SteamID of the user to add to the group. + * @param groupName Name of the group to add user to. + * @return `true` if user was added to the group (including if her was already + * added to it) and `false` in any other case. + */ public final function bool AddSteamIDToGroup( BaseText steamID, BaseText groupName) @@ -201,6 +214,19 @@ public final function bool AddSteamIDToGroup( return true; } +/** + * Adds user with the given SteamID into the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param steamID SteamID of the user to add to the group. + * @param groupName Name of the group to add user to. + * @return `true` if user was added to the group (including if her was already + * added to it) and `false` in any other case. + */ public final /*unreal*/ function bool AddSteamIDToGroup_S( string steamID, string groupName) @@ -216,6 +242,19 @@ public final /*unreal*/ function bool AddSteamIDToGroup_S( return result; } +/** + * Adds user (given by the `UserID`) into the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param id `UserID` of the user to add to the group. + * @param groupName Name of the group to add user to. + * @return `true` if user was added to the group (including if her was already + * added to it) and `false` in any other case. + */ public final function bool AddUserIDToGroup( UserID id, BaseText groupName) @@ -233,6 +272,19 @@ public final function bool AddUserIDToGroup( return result; } +/** + * Adds given user into the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param user User to add to the group. + * @param groupName Name of the group to add user to. + * @return `true` if user was added to the group (including if her was already + * added to it) and `false` in any other case. + */ public final function bool AddUserToGroup(User user, BaseText groupName) { local bool result; @@ -247,6 +299,19 @@ public final function bool AddUserToGroup(User user, BaseText groupName) return result; } +/** + * Removes user with the given SteamID from the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param steamID SteamID of the user to remove to the group. + * @param groupName Name of the group to remove user to. + * @return `true` if user was removed to the group (including if her was + * already removed to it) and `false` in any other case. + */ public final function bool RemoveSteamIDFromGroup( BaseText steamID, BaseText groupName) @@ -270,6 +335,19 @@ public final function bool RemoveSteamIDFromGroup( return hadUser; } +/** + * Removes user with the given SteamID from the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param steamID SteamID of the user to remove to the group. + * @param groupName Name of the group to remove user to. + * @return `true` if user was removed to the group (including if her was + * already removed to it) and `false` in any other case. + */ public final /*unreal*/ function bool RemoveSteamIDFromGroup_S( string steamID, string groupName) @@ -285,6 +363,19 @@ public final /*unreal*/ function bool RemoveSteamIDFromGroup_S( return result; } +/** + * Removes user (given by the `UserID`) from the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param id `UserID` of the user to remove to the group. + * @param groupName Name of the group to remove user to. + * @return `true` if user was removed to the group (including if her was + * already removed to it) and `false` in any other case. + */ public final function bool RemoveUserIDFromGroup( UserID id, BaseText groupName) @@ -302,6 +393,19 @@ public final function bool RemoveUserIDFromGroup( return result; } +/** + * Removes user from the specified group. + * In case this feature is configured to load user groups from a database + * (either local or remote), changes are guaranteed to be made to the locally + * cached copy that will persist for the duration of the game. Method will also + * attempt to change the database value, but that is not guaranteed to succeed, + * meaning that changes might not be saved for later matches. + * + * @param user User to remove to the group. + * @param groupName Name of the group to remove user to. + * @return `true` if user was removed to the group (including if her was + * already removed to it) and `false` in any other case. + */ public final function bool RemoveUserFromGroup(User user, BaseText groupName) { local bool result; @@ -317,8 +421,7 @@ public final function bool RemoveUserFromGroup(User user, BaseText groupName) } /** - * Returns names of all groups available for the user with a SteamID given by - * `steamID`. + * Returns names of all groups available for the user given by SteamID. * * In case this feature is configured to load user groups from a database * (either local or remote), the returned value is a locally cached one. @@ -368,7 +471,7 @@ public final function array GetGroupsForSteamID(BaseText steamID) /** * Returns names of all groups available for the user with a SteamID given by - * `steamID`. + * `UserID`. * * In case this feature is configured to load user groups from a database * (either local or remote), the returned value is a locally cached one. @@ -398,7 +501,7 @@ public final /*unreal*/ function array GetGroupsForSteamID_S( } /** - * Returns names of all groups available for the user with an ID given by `id`. + * Returns names of all groups available for the user given by `UserID`. * * In case this feature is configured to load user groups from a database * (either local or remote), the returned value is a locally cached one. @@ -429,7 +532,7 @@ public final function array GetGroupsForUserID(UserID id) } /** - * Returns names of all groups available for the user given by `user`. + * Returns names of all groups available for the user. * * In case this feature is configured to load user groups from a database * (either local or remote), the returned value is a locally cached one. @@ -510,7 +613,7 @@ public final function array GetGroupMembers(BaseText groupName) } /** - * Checks whether user with an ID given by `id` belongs to the group named + * Checks whether user given by `UserID` belongs to the group named * `groupName`. * * In case this feature is configured to load user groups from a database @@ -519,7 +622,7 @@ public final function array GetGroupMembers(BaseText groupName) * something about user groups, but it also means we might have an outdated * information. * - * @param id ID of the user. + * @param id ID of the user to check. * @param groupName Name of the group. Case-insensitive. * @return `true` if user with an ID given by `id` belongs to the group named * `groupName` and false if: it does not, either of the parameters is @@ -550,7 +653,7 @@ public final function bool IsUserIDInGroup(UserID id, Text groupName) } /** - * Checks whether user given by `user` belongs to the group named `groupName`. + * Checks whether user belongs to the specified group. * * In case this feature is configured to load user groups from a database * (either local or remote), the returned value is a locally cached one.