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@ -99,8 +99,7 @@ var private array<AcediaObjectPool> registeredPools;
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* @param classReference Text representation of the class to return. |
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* @return Loaded class, corresponding to its name from `classReference`. |
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*/ |
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public final function class<Object> LoadClass( |
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BaseText classReference) |
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public function class<Object> LoadClass(BaseText classReference) |
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{ |
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if (classReference == none) { |
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return none; |
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@ -119,7 +118,7 @@ public final function class<Object> LoadClass(
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* @param classReference `string` representation of the class to return. |
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* @return Loaded class, corresponding to its name from `classReference`. |
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*/ |
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public final function class<Object> LoadClass_S(string classReference) |
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public function class<Object> LoadClass_S(string classReference) |
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{ |
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return class<Object>(DynamicLoadObject(classReference, class'Class', true)); |
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} |
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@ -146,7 +145,7 @@ public final function class<Object> LoadClass_S(string classReference)
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* 2. `classToAllocate` is abstract; |
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* 3. `classToAllocate` is derived from `Actor`. |
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*/ |
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public final function Object Allocate( |
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public function Object Allocate( |
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class<Object> classToAllocate, |
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optional bool forceNewInstance) |
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{ |
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@ -228,7 +227,7 @@ public final function Object Allocate(
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* 2. `classToAllocate` is abstract; |
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* 3. `classToAllocate` is derived from `Actor`. |
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*/ |
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public final function Object AllocateByReference( |
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public function Object AllocateByReference( |
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BaseText refToClassToAllocate, |
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optional bool forceNewInstance) |
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{ |
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@ -259,7 +258,7 @@ public final function Object AllocateByReference(
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* 2. `classToAllocate` is abstract; |
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* 3. `classToAllocate` is derived from `Actor`. |
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*/ |
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public final function Object AllocateByReference_S( |
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public function Object AllocateByReference_S( |
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string refToClassToAllocate, |
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optional bool forceNewInstance) |
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{ |
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@ -277,7 +276,7 @@ public final function Object AllocateByReference_S(
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* |
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* @param objectToRelease Object, which reference method needs to release. |
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*/ |
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public final function Free(Object objectToRelease) |
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public function Free(Object objectToRelease) |
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{ |
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// TODO: this is an old code require while we still didn't get rid of |
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// services - replace it later, changing argument to `AcediaObject` |
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@ -339,7 +338,7 @@ public final function Free(Object objectToRelease)
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* @param objectToRelease Array of objects, which reference method needs |
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* to release. |
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*/ |
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public final function FreeMany(array<Object> objectsToRelease) |
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public function FreeMany(array<Object> objectsToRelease) |
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{ |
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// TODO: this is an old code require while we still didn't get rid of |
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// services - replace it later, changing argument to `AcediaObject` |
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@ -368,7 +367,7 @@ public final function FreeMany(array<Object> objectsToRelease)
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* failed. Garbage collection can only fail if no `LevelCore` was yet |
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* setup. |
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*/ |
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public final function bool CollectGarbage(optional bool keepAcediaPools) |
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public function bool CollectGarbage(optional bool keepAcediaPools) |
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{ |
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local LevelCore core; |
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@ -397,7 +396,7 @@ public final function bool CollectGarbage(optional bool keepAcediaPools)
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* @return `true` if `newPool` was registered, |
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* `false` if `newPool == none` or was already registered. |
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*/ |
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public final function bool RegisterNewPool(AcediaObjectPool newPool) |
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public function bool RegisterNewPool(AcediaObjectPool newPool) |
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{ |
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local int i; |
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@ -416,8 +415,11 @@ public final function bool RegisterNewPool(AcediaObjectPool newPool)
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return true; |
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} |
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// Forgets about all stored object references in registered object pools |
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private final function DropPools() |
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/** |
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* Forgets about all stored (deallocated) object references in registered |
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* object pools. |
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*/ |
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protected function DropPools() |
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{ |
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local int i; |
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registeredPools = default.registeredPools; |
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