diff --git a/sources/BaseRealm/API/Math/MathAPI.uc b/sources/BaseRealm/API/Math/MathAPI.uc index 1f4f8da..77c97b7 100644 --- a/sources/BaseRealm/API/Math/MathAPI.uc +++ b/sources/BaseRealm/API/Math/MathAPI.uc @@ -18,7 +18,7 @@ * * You should have received a copy of the GNU General Public License */ -class MathAPI extends AcediaObject; +class MathApi extends AcediaObject; //! API for basic math methods and [`BigInt`] creation. diff --git a/sources/BaseRealm/API/Memory/MemoryAPI.uc b/sources/BaseRealm/API/Memory/MemoryAPI.uc index da570ad..58b3d8d 100644 --- a/sources/BaseRealm/API/Memory/MemoryAPI.uc +++ b/sources/BaseRealm/API/Memory/MemoryAPI.uc @@ -19,7 +19,7 @@ * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ -class MemoryAPI extends AcediaObject; +class MemoryApi extends AcediaObject; //! API that provides functions for managing object of classes, derived from `AcediaObject`. //! @@ -35,15 +35,15 @@ class MemoryAPI extends AcediaObject; //! First of all, this API is only meant for non-actor `Object` creation. //! `Actor` creation is generally avoided in Acedia and, when unavoidable, different APIs //! are dealing with that. -//! `MemoryAPI` is designed to work in the absence of any level (and, therefore, `Actor`s) at all. +//! `MemoryApi` is designed to work in the absence of any level (and, therefore, `Actor`s) at all. //! -//! Simply use `MemoryAPI.Allocate()` to create a new object and `MemoryAPI.Free()` to get rid of +//! Simply use `MemoryApi.Allocate()` to create a new object and `MemoryApi.Free()` to get rid of //! unneeded reference. //! Do note that `AcediaObject`s use reference counting and object will be deallocated and pooled -//! only after every trackable reference was released by `MemoryAPI.Free()`. +//! only after every trackable reference was released by `MemoryApi.Free()`. //! //! Best practice is to only care about what object reference you're keeping, properly release them -//! with `MemoryAPI.Free()` and to NEVER EVER USE THEM after you've release them. +//! with `MemoryApi.Free()` and to NEVER EVER USE THEM after you've release them. //! Regardless of whether they were actually deallocated. //! //! There's also a set of auxiliary methods for either loading `class`es from their @@ -53,7 +53,7 @@ class MemoryAPI extends AcediaObject; //! //! Object pool usage can be disabled completely for your class by setting `usesObjectPool = false` //! in `defaultproperties` block. -//! Without object pools `MemoryAPI.Allocate()` will create a new instance of your class every +//! Without object pools `MemoryApi.Allocate()` will create a new instance of your class every //! single time. //! //! You can also set a limit to how many objects will be stored in an object pool with