diff --git a/sources/Config/AcediaConfig.uc b/sources/Config/AcediaConfig.uc index 8a4868d..0a9516f 100644 --- a/sources/Config/AcediaConfig.uc +++ b/sources/Config/AcediaConfig.uc @@ -31,7 +31,7 @@ class AcediaConfig extends AcediaObject /** * This class deals with several issues related to use of such objects, - * steming from the lack of documentation: + * stemming from the lack of documentation: * * 1. Not all `Object` names are a usable. * [Beyond Unreal wiki]( @@ -74,9 +74,9 @@ var public const bool supportsDataConversion; * variables inside an `AssociativeArray` collection. How exactly to store * them is up to each config class to decide, as long as it allows conversion * into JSON (see `JSONAPI.IsCompatible()` for details). - * Note that values reference `FromData()` receives is not necessarily - * the one your `ToData()` method returns - any particular value boxes can be - * replaced with value references and vice versa. + * Note that `AssociativeArray` reference `FromData()` receives is + * not necessarily the same one your `ToData()` method returns - any particular + * value boxes can be replaced with value references and vice versa. * NOTE: DO NOT use `P()`, `C()`, `F()` or `T()` methods for keys or * values in collections you return. All keys and values will be automatically * deallocated when necessary, so these methods for creating `Text` values are @@ -222,6 +222,7 @@ public final static function DeleteConfig(Text name) * Returns array containing names of all available config objects. * * @return Array with names of all available config objects. + * Guaranteed to not contain `none` values. */ public static function array AvailableConfigs() {