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@ -68,11 +68,19 @@ public function Vector GetTracingEnd() |
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return endPosition; |
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return endPosition; |
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} |
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} |
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private final function bool IsActorVisible(Actor actorToCheck) |
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{ |
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if (actorToCheck == none) return false; |
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if (actorToCheck.bHidden && !actorToCheck.bWorldGeometry) return false; |
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if (actorToCheck.drawType == DT_None) return false; |
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return true; |
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} |
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// Does actual tracing, but only once per iterator's lifecycle. |
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// Does actual tracing, but only once per iterator's lifecycle. |
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// Assumes `initialized` is `true`. |
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// Assumes `initialized` is `true`. |
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private final function TryTracing() |
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private final function TryTracing() |
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{ |
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{ |
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local bool isVisible; |
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local Pawn nextPawn; |
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local Pawn nextPawn; |
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local Actor nextActor; |
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local Actor nextActor; |
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local class<Actor> targetClass; |
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local class<Actor> targetClass; |
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@ -92,20 +100,15 @@ private final function TryTracing() |
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targetClass = class'Actor'; |
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targetClass = class'Actor'; |
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} |
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} |
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core = ServerLevelCore(class'ServerLevelCore'.static.GetInstance()); |
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core = ServerLevelCore(class'ServerLevelCore'.static.GetInstance()); |
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foreach core.TraceActors(class'Actor', |
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foreach core.TraceActors(targetClass, |
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nextActor, |
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nextActor, |
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nextHitLocation, |
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nextHitLocation, |
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nextHitNormal, |
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nextHitNormal, |
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endPosition, |
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endPosition, |
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startPosition) |
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startPosition) |
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{ |
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{ |
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if (onlyVisible) |
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if (onlyVisible && !IsActorVisible(nextActor)) { |
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{ |
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continue; |
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isVisible = (!nextActor.bHidden || nextActor.bWorldGeometry); |
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isVisible = isVisible && (nextActor.drawType != DT_None); |
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if (!isVisible) { |
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continue; |
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} |
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} |
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} |
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hitLocations[hitLocations.length] = nextHitLocation; |
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hitLocations[hitLocations.length] = nextHitLocation; |
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hitNormals[hitNormals.length] = nextHitNormal; |
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hitNormals[hitNormals.length] = nextHitNormal; |
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