diff --git a/sources/Commands/BuiltInCommands/ACommandTest.uc b/sources/Commands/BuiltInCommands/ACommandTest.uc
deleted file mode 100644
index 7e29f87..0000000
--- a/sources/Commands/BuiltInCommands/ACommandTest.uc
+++ /dev/null
@@ -1,72 +0,0 @@
-/**
- * Command for changing nickname of the player.
- * Copyright 2021 Anton Tarasenko
- *------------------------------------------------------------------------------
- * This file is part of Acedia.
- *
- * Acedia is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3 of the License, or
- * (at your option) any later version.
- *
- * Acedia is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Acedia. If not, see .
- */
-class ACommandTest extends Command;
-
-protected function BuildData(CommandDataBuilder builder)
-{
- builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it."))
- .OptionalParams()
- .ParamText(P("option"));
-}
-
-protected function Executed(Command.CallData result, EPlayer callerPlayer)
-{
- local Parser parser;
- local HashTable root;
- /*local int i;
- local WeaponLocker lol;
- local array aaa;
- local Text message;
- local Timer testTimer;
- message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @
- "Is pre game?" @ _.kf.IsInPreGame() @
- "Is trader?" @ _.kf.IsTraderActive() @
- "Is wave?" @ _.kf.IsWaveActive() @
- "Is finished?" @ _.kf.IsGameFinished() @
- "Is wipe?" @ _.kf.IsWipe());
- _.console.ForAll().WriteLine(message);
- testTimer = Timer(_.memory.Allocate(class'Timer'));
- testTimer.SetInterval(result.GetParameters().GetInt(P("add")));
- testTimer.Start();
- testTimer.OnElapsed(self).connect = OnTick;
- testTimer.SetAutoReset(true);
- for (i = 0; i < 100; i += 1) {
- class'WeaponLocker'.default.bCollideWorld = false;
- class'WeaponLocker'.default.bBlockActors = false;
- lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker'));
- aaa[i] = lol;
- Log("HUH" @ lol.Destroy());
- class'WeaponLocker'.default.bCollideWorld = true;
- class'WeaponLocker'.default.bBlockActors = true;
- }
- for (i = 0; i < 100; i += 1) {
- if (aaa[i] != none)
- {
- Log("UMBRA" @ aaa[i]);
- }
- }*/
- parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}");
- root = _.json.ParseHashTableWith(parser);
- callerPlayer.BorrowConsole().WriteLine(_.json.PrettyPrint(root));
-}
-
-defaultproperties
-{
-}
\ No newline at end of file