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Previously `Iter` was meant to be a collection iterator class, but now we need a more generalized notion of iterator, so we move some collection-specific methods out and designate `Iter` a general iterator class, while `CollectionIterator` takes its former place.pull/8/head
Anton Tarasenko
2 years ago
13 changed files with 166 additions and 112 deletions
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/** |
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* Base class for iterator, an auxiliary object for iterating through |
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* a set of objects obtained from some context-dependent source. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Iter extends AcediaObject |
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abstract; |
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/** |
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* Makes iterator pick next item. |
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* Use `HasFinished()` to check whether you have iterated all of them. |
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* |
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* @param skipNone @deprecated |
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* Set this to `true` if you want to skip all stored |
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* values that are equal to `none`. By default does not skip them. |
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* Since order of iterating through items is not guaranteed, at each |
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* `Next()` call an arbitrary set of items can be skipped. |
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* @return Reference to caller `Iterator` to allow for method chaining. |
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*/ |
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public function Iter Next(optional bool skipNone); |
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/** |
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* Returns current value pointed to by an iterator. |
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* |
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* Does not advance iteration: use `Next()` to pick next value. |
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* |
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* @return Current value being iterated over. If `Iterator()` has finished |
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* iterating over all values or was not initialized - returns `none`. |
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* Note that depending on context `none` values can also be returned, |
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* use `LeaveOnlyNotNone()` method to prevent that. |
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*/ |
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public function AcediaObject Get(); |
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/** |
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* Checks if caller `Iterator` has finished iterating. |
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* |
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* @return `true` if caller `Iterator` has finished iterating or |
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* was not initialized. `false` otherwise. |
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*/ |
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public function bool HasFinished(); |
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/** |
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* Makes caller iterator skip any `none` items during iteration. |
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* |
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* @return Reference to caller `Iterator` to allow for method chaining. |
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*/ |
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public function Iter LeaveOnlyNotNone(); |
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defaultproperties |
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{ |
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} |
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/** |
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* Subset of functionality for dealing with basic game world interactions: |
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* searching for entities, tracing, etc.. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
||||
* (at your option) any later version. |
||||
* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AWorldComponent extends AcediaObject |
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abstract; |
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defaultproperties |
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{ |
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} |
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