diff --git a/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc b/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc index d9dea51..4b99645 100644 --- a/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc +++ b/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc @@ -22,7 +22,6 @@ class KF1_TemplatesComponent extends ATemplatesComponent; var private bool listsAreReady; -// TODO: add tools var private array availableWeaponLists; var private array allWeaponsList; var private array medicWeaponsList; @@ -110,7 +109,7 @@ private function BuildKFWeaponLists() availableWeaponLists[3] = _.text.FromString("support weapons"); availableWeaponLists[4] = _.text.FromString("sharpshooter weapons"); availableWeaponLists[5] = _.text.FromString("commando weapons"); - availableWeaponLists[6] = _.text.FromString("firebug weapons"); + availableWeaponLists[6] = _.text.FromString("berserk weapons"); availableWeaponLists[7] = _.text.FromString("firebug weapons"); availableWeaponLists[8] = _.text.FromString("demolition weapons"); availableWeaponLists[9] = _.text.FromString("tools");