From e1bdbdbfeab78f27a7c784c7e71fc357c5a7ace4 Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Tue, 7 Jun 2022 19:46:02 +0700 Subject: [PATCH] Fix berserk item list --- .../Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc b/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc index d9dea51..4b99645 100644 --- a/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc +++ b/sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc @@ -22,7 +22,6 @@ class KF1_TemplatesComponent extends ATemplatesComponent; var private bool listsAreReady; -// TODO: add tools var private array availableWeaponLists; var private array allWeaponsList; var private array medicWeaponsList; @@ -110,7 +109,7 @@ private function BuildKFWeaponLists() availableWeaponLists[3] = _.text.FromString("support weapons"); availableWeaponLists[4] = _.text.FromString("sharpshooter weapons"); availableWeaponLists[5] = _.text.FromString("commando weapons"); - availableWeaponLists[6] = _.text.FromString("firebug weapons"); + availableWeaponLists[6] = _.text.FromString("berserk weapons"); availableWeaponLists[7] = _.text.FromString("firebug weapons"); availableWeaponLists[8] = _.text.FromString("demolition weapons"); availableWeaponLists[9] = _.text.FromString("tools");