@ -329,7 +329,7 @@ private function EraseAllPackageData(BaseText packageToErase)
if (packageName == "") {
return;
}
game = _server.unreal.GetGameType();
game = __core().unreal_api().GetGameType();
game.DeletePackage(packageName);
// Delete any leftover objects. This has to be done *after*
// `DeletePackage()` call, otherwise removed garbage can reappear.