diff --git a/sources/BaseRealm/AcediaEnvironment/AcediaEnvironment.uc b/sources/BaseRealm/AcediaEnvironment/AcediaEnvironment.uc index 94570e4..f8d89a7 100644 --- a/sources/BaseRealm/AcediaEnvironment/AcediaEnvironment.uc +++ b/sources/BaseRealm/AcediaEnvironment/AcediaEnvironment.uc @@ -1,6 +1,8 @@ /** - * Container for the information about available resources from other packages. - * Copyright 2022-2023 Anton Tarasenko + * Author: dkanus + * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore + * License: GPL + * Copyright 2022-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -19,35 +21,17 @@ */ class AcediaEnvironment extends AcediaObject; -/** - * # `AcediaEnvironment` - * - * Instance of this class will be used by Acedia to manage resources available - * from different packages like `Feature`s and such other etc.. - * This is mostly necessary to implement Acedia loader (and, possibly, - * its alternatives) that would load available packages and enable `Feature`s - * admin wants to be enabled. - * - * ## Packages - * - * Any package to be used in Acedia should first be *registered* with - * `RegisterPackage()` method. Then a manifest class from it will be read and - * Acedia will become aware of all the resources that package contains. - * Once any of those resources is used, package gets marked as *loaded* and its - * *entry object* (if specified) will be created. - * - * ## `Feature`s - * - * Whether `Feature` is enabled is governed by the `AcediaEnvironment` added - * into the `Global` class. It is possible to create several `Feature` - * instances of the same class instance of each class, but only one can be - * considered enabled at the same time. - */ +//! API for management of running `Feature`s and loaded packages. +//! +//! Instance of this class will be used by Acedia to manage resources available +//! from different packages like `Feature`s and such other etc.. +//! This is mostly necessary to implement Acedia loader (and, possibly, +//! its alternatives) that would load available packages and enable `Feature`s +//! admin wants to be enabled. var private bool acediaShutDown; var private array< class<_manifest> > availablePackages; -var private array< class<_manifest> > loadedPackages; var private array< class > availableFeatures; var private array enabledFeatures; @@ -65,97 +49,77 @@ var private SimpleSignal onShutdownSystemSignal; var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal; var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal; -protected function Constructor() -{ +protected function Constructor() { // Always register our core package RegisterPackage_S("AcediaCore"); - onShutdownSignal = SimpleSignal( - _.memory.Allocate(class'SimpleSignal')); - onShutdownSystemSignal = SimpleSignal( - _.memory.Allocate(class'SimpleSignal')); + onShutdownSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); + onShutdownSystemSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); onFeatureEnabledSignal = Environment_FeatureEnabled_Signal( _.memory.Allocate(class'Environment_FeatureEnabled_Signal')); onFeatureDisabledSignal = Environment_FeatureDisabled_Signal( _.memory.Allocate(class'Environment_FeatureDisabled_Signal')); } -protected function Finalizer() -{ +protected function Finalizer() { _.memory.Free(onShutdownSignal); _.memory.Free(onShutdownSystemSignal); _.memory.Free(onFeatureEnabledSignal); _.memory.Free(onFeatureDisabledSignal); } -/** - * Signal that will be emitted before Acedia shuts down. - * At this point all APIs should still exist and function. - * - * [Signature] - * void () - */ -/* SIGNAL */ -public final function SimpleSlot OnShutDown(AcediaObject receiver) -{ +/// Signal that will be emitted right before Acedia shuts down. +/// +/// At the point of emission all APIs should still exist and function. +/// +/// # Signature +/// +/// void () +public final /*signal*/ function SimpleSlot OnShutDown(AcediaObject receiver) { return SimpleSlot(onShutdownSignal.NewSlot(receiver)); } -/** - * Signal that will be emitted during Acedia shut down. System API use it to - * clean up after themselves, so one shouldn't rely on them. - * - * There is no reason to use this signal unless you're reimplementing one of - * the APIs. Otherwise you probably want to use `OnShutDown()` signal instead. - * - * [Signature] - * void () - */ -/* SIGNAL */ -public final function SimpleSlot OnShutDownSystem(AcediaObject receiver) -{ +/// Signal that will be emitted during Acedia shut down. +/// +/// System API will use it to clean up after themselves, so one shouldn't rely on using them. +/// +/// There is no reason to use this signal unless you're reimplementing one of the APIs. +/// Otherwise you probably want to use `OnShutDown()` signal instead. +/// +/// # Signature +/// +/// void () +public final /*signal*/ function SimpleSlot OnShutDownSystem(AcediaObject receiver) { return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver)); } -/** - * Signal that will be emitted when new `Feature` is enabled. - * Emitted after `Feature`'s `OnEnabled()` method was called. - * - * [Signature] - * void (Feature enabledFeature) - * - * @param enabledFeature `Feature` instance that was just enabled. - */ -/* SIGNAL */ -public final function Environment_FeatureEnabled_Slot OnFeatureEnabled( - AcediaObject receiver) -{ - return Environment_FeatureEnabled_Slot( - onFeatureEnabledSignal.NewSlot(receiver)); +/// Signal that will be emitted right after a new `Feature` is enabled and its `OnEnabled()` method +// was called. +/// +/// # Signature +/// +/// void (Feature enabledFeature) +/// @param enabledFeature `Feature` instance that was just enabled. +public final /*signal*/ function Environment_FeatureEnabled_Slot OnFeatureEnabled( + AcediaObject receiver +) { + return Environment_FeatureEnabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); } -/** - * Signal that will be emitted when new `Feature` is disabled. - * Emitted after `Feature`'s `OnDisabled()` method was called. - * - * [Signature] - * void (class disabledFeatureClass) - * - * @param disabledFeatureClass Class of the `Feature` instance that was - * just disabled. - */ -/* SIGNAL */ -public final function Environment_FeatureDisabled_Slot OnFeatureDisabled( - AcediaObject receiver) -{ - return Environment_FeatureDisabled_Slot( - onFeatureEnabledSignal.NewSlot(receiver)); +/// Signal that will be emitted right after when a `Feature` is disabled and its `OnDisabled()` +/// method was called. +/// +/// # Signature +/// +/// void (class disabledFeatureClass) +/// @param disabledFeatureClass Class of the `Feature` instance that was just disabled. +public final /*signal*/ function Environment_FeatureDisabled_Slot OnFeatureDisabled( + AcediaObject receiver +) { + return Environment_FeatureDisabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); } -/** - * Shuts AcediaCore down, performing all the necessary cleaning up. - */ -public final function Shutdown() -{ +/// Shuts AcediaCore down, performing all the necessary clean up. +public final function Shutdown() { local LevelCore core; if (acediaShutDown) { @@ -176,18 +140,16 @@ public final function Shutdown() acediaShutDown = true; } -/** - * Registers an Acedia package with name given by `packageName`. - * - * @param packageName Name of the package to register. Must not be `none`. - * This package must exist and not have yet been registered in this - * environment. - * @return `true` if package was successfully registered, `false` if it - * either does not exist, was already registered or `packageName` is - * `none`. - */ -public final function bool RegisterPackage(BaseText packageName) -{ +/// Registers an Acedia package wit ha given name. +/// +/// Returns `true` if package was successfully registered, `false` if it either does not exist, +/// was already registered or [`packageName`] is `none`. +/// +/// # Errors +/// +/// Will log an error if the package has failed to get registered (it is either missing or not +/// an Acedia package). +public final function bool RegisterPackage(BaseText packageName) { local class<_manifest> manifestClass; if (packageName == none) { @@ -196,13 +158,11 @@ public final function bool RegisterPackage(BaseText packageName) _.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy()); manifestClass = class<_manifest>(DynamicLoadObject( packageName.ToString() $ manifestSuffix, class'Class', true)); - if (manifestClass == none) - { + if (manifestClass == none) { _.logger.Auto(errNotRegistered).Arg(packageName.Copy()); return false; } - if (IsManifestRegistered(manifestClass)) - { + if (IsManifestRegistered(manifestClass)) { _.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy()); return false; } @@ -211,17 +171,16 @@ public final function bool RegisterPackage(BaseText packageName) return true; } -/** - * Registers an Acedia package with name given by `packageName`. - * - * @param packageName Name of the package to register. - * This package must exist and not have yet been registered in this - * environment. - * @return `true` if package was successfully registered, `false` if it - * either does not exist or was already registered. - */ -public final function RegisterPackage_S(string packageName) -{ +/// Registers an Acedia package wit ha given name. +/// +/// Returns `true` if package was successfully registered, `false` if it either does not exist or +/// was already registered. +/// +/// # Errors +/// +/// Will log an error if the package has failed to get registered (it is either missing or not +/// an Acedia package). +public final function RegisterPackage_S(string packageName) { local Text wrapper; wrapper = _.text.FromString(packageName); @@ -229,12 +188,10 @@ public final function RegisterPackage_S(string packageName) _.memory.Free(wrapper); } -private final function bool IsManifestRegistered(class<_manifest> manifestClass) -{ +private final function bool IsManifestRegistered(class<_manifest> manifestClass) { local int i; - for (i = 0; i < availablePackages.length; i += 1) - { + for (i = 0; i < availablePackages.length; i += 1) { if (manifestClass == availablePackages[i]) { return true; } @@ -242,119 +199,72 @@ private final function bool IsManifestRegistered(class<_manifest> manifestClass) return false; } -private final function ReadManifest(class<_manifest> manifestClass) -{ +private final function ReadManifest(class<_manifest> manifestClass) { local int i; - for (i = 0; i < manifestClass.default.features.length; i += 1) - { + for (i = 0; i < manifestClass.default.features.length; i += 1) { if (manifestClass.default.features[i] == none) { continue; } manifestClass.default.features[i].static.LoadConfigs(); - availableFeatures[availableFeatures.length] = - manifestClass.default.features[i]; + availableFeatures[availableFeatures.length] = manifestClass.default.features[i]; } - for (i = 0; i < manifestClass.default.testCases.length; i += 1) - { - class'TestingService'.static - .RegisterTestCase(manifestClass.default.testCases[i]); + for (i = 0; i < manifestClass.default.testCases.length; i += 1) { + class'TestingService'.static.RegisterTestCase(manifestClass.default.testCases[i]); } } -/** - * Returns all packages registered in the caller `AcediaEnvironment`. - * - * NOTE: package being registered doesn't mean it's actually loaded. - * Package must either be explicitly loaded or automatically when one of its - * resources is being used. - * - * @return All packages registered in caller `AcediaEnvironment`. - */ -public final function array< class<_manifest> > GetAvailablePackages() -{ +/// Returns all packages registered in the caller [`AcediaEnvironment`]. +public final function array< class<_manifest> > GetAvailablePackages() { return availablePackages; } -/** - * Returns all packages loaded in the caller `AcediaEnvironment`. - * - * NOTE: package being registered doesn't mean it's actually loaded. - * Package must either be explicitly loaded or automatically when one of its - * resources is being used. - * - * @return All packages loaded in caller `AcediaEnvironment`. - */ -public final function array< class<_manifest> > GetLoadedPackages() -{ - return loadedPackages; -} - -/** - * Returns all `Feature`s available in the caller `AcediaEnvironment`. - * - * @return All `Feature`s available in the caller `AcediaEnvironment`. - */ -public final function array< class > GetAvailableFeatures() -{ +/// Returns all [`Feature`]s available in the caller `AcediaEnvironment`. +public final function array< class > GetAvailableFeatures() { return availableFeatures; } -/** - * Returns all `Feature` instances enabled in the caller `AcediaEnvironment`. - * - * @return All `Feature`s enabled in the caller `AcediaEnvironment`. - */ -public final function array GetEnabledFeatures() -{ +/// Returns all currently enabled [`Feature`]s. +public final function array GetEnabledFeatures() { local int i; + for (i = 0; i < enabledFeatures.length; i += 1) { enabledFeatures[i].NewRef(); } return enabledFeatures; } -// CleanRemove `Feature`s that got deallocated. -// This shouldn't happen unless someone messes up. +// CleanRemove `Feature`s that got deallocated. +// This shouldn't happen unless someone messes up. private final function CleanEnabledFeatures() { local int i; - while (i < enabledFeatures.length) - { - if ( enabledFeatures[i].GetLifeVersion() - != enabledFeaturesLifeVersions[i]) - { + + while (i < enabledFeatures.length) { + if (enabledFeatures[i].GetLifeVersion() != enabledFeaturesLifeVersions[i]) { enabledFeatures.Remove(i, 1); - } - else { + } else { i += 1; } } } -/** - * Checks if `Feature` of given class `featureClass` is enabled. - * - * NOTE: even if If feature of class `featureClass` is enabled, it's not - * necessarily that the instance you have reference to is enabled. - * Although unlikely, it is possible that someone spawned another instance - * of the same class that isn't considered enabled. If you want to check - * whether some particular instance of given class `featureClass` is enabled, - * use `IsFeatureEnabled()` method instead. - * - * @param featureClass Feature class to check for being enabled. - * @return `true` if feature of class `featureClass` is currently enabled and - * `false` otherwise. - */ -public final function bool IsFeatureClassEnabled(class featureClass) -{ +/// Checks if `Feature` of given class is enabled. +/// +/// Even if If feature of class `featureClass` is enabled, it's not necessarily that the instance +/// you have reference to is enabled. +/// +/// Although unlikely, it is possible that someone spawned another instance of the same class that +/// isn't considered enabled. If you want to check whether some particular instance of given class +/// [`featureClass`] is enabled, use [`IsFeatureEnabled()`] method instead. +public final function bool IsFeatureClassEnabled(class featureClass) { local int i; + if (featureClass == none) { return false; } CleanEnabledFeatures(); - for (i = 0; i < enabledFeatures.length; i += 1) - { + for (i = 0; i < enabledFeatures.length; i += 1) { if (featureClass == enabledFeatures[i].class) { return true; } @@ -362,26 +272,18 @@ public final function bool IsFeatureClassEnabled(class featureClass) return false; } -/** - * Checks if given `Feature` instance is enabled. - * - * If you want to check if any instance instance of given class - * `classToCheck` is enabled (and not `feature` specifically), use - * `IsFeatureClassEnabled()` method instead. - * - * @param feature Feature instance to check for being enabled. - * @return `true` if feature `feature` is currently enabled and - * `false` otherwise. - */ -public final function bool IsFeatureEnabled(Feature feature) -{ +/// Checks if given `Feature` instance is enabled. +/// +/// If you want to check if any instance instance of given class `classToCheck` is enabled +/// (and not [`feature`] specifically), use [`IsFeatureClassEnabled()`] method instead. +public final function bool IsFeatureEnabled(Feature feature) { local int i; + if (feature == none) return false; if (!feature.IsAllocated()) return false; CleanEnabledFeatures(); - for (i = 0; i < enabledFeatures.length; i += 1) - { + for (i = 0; i < enabledFeatures.length; i += 1) { if (feature == enabledFeatures[i]) { return true; } @@ -389,24 +291,17 @@ public final function bool IsFeatureEnabled(Feature feature) return false; } -/** - * Returns enabled `Feature` instance of the given class `featureClass`. - * - * @param featureClass Feature class to find enabled instance for. - * @return Enabled `Feature` instance of the given class `featureClass`. - * If no feature of `featureClass` is enabled, returns `none`. - */ -public final function Feature GetEnabledFeature(class featureClass) -{ +/// Returns enabled `Feature` instance of the given class. +/// +/// Returns `none` only if `featureClass` is not enabled (or also `none`). +public final function Feature GetEnabledFeature(class featureClass) { local int i; if (featureClass == none) { return none; } CleanEnabledFeatures(); - for (i = 0; i < enabledFeatures.length; i += 1) - { - if (featureClass == enabledFeatures[i].class) - { + for (i = 0; i < enabledFeatures.length; i += 1) { + if (featureClass == enabledFeatures[i].class) { enabledFeatures[i].NewRef(); return enabledFeatures[i]; } @@ -414,41 +309,26 @@ public final function Feature GetEnabledFeature(class featureClass) return none; } -/** - * Enables given `Feature` instance `newEnabledFeature` with a given config. - * Does not change a config for already enabled feature, failing instead. - * - * @see `Feature::EnableMe()`. - * - * @param newEnabledFeature Instance to enable. - * @param configName Name of the config to enable `newEnabledFeature` - * feature with. `none` means "default" config (will be created, if - * necessary). - * @return `true` if given `newEnabledFeature` was enabled and `false` - * otherwise (including if feature of the same class has already been - * enabled). - */ -public final function bool EnableFeature( - Feature newEnabledFeature, - BaseText configName) -{ +/// Enables given `Feature` instance `newEnabledFeature` with a given config. +/// Does not change a config for already enabled feature, failing instead. +/// +/// Returns `true` if given `newEnabledFeature` was enabled and `false` otherwise +/// (including if feature of the same class has already been enabled). +public final function bool EnableFeature(Feature newEnabledFeature, optional BaseText configName) { local int i; + if (newEnabledFeature == none) return false; if (!newEnabledFeature.IsAllocated()) return false; CleanEnabledFeatures(); - for (i = 0; i < enabledFeatures.length; i += 1) - { - if (newEnabledFeature.class == enabledFeatures[i].class) - { - if (newEnabledFeature == enabledFeatures[i]) - { + for (i = 0; i < enabledFeatures.length; i += 1) { + if (newEnabledFeature.class == enabledFeatures[i].class) { + if (newEnabledFeature == enabledFeatures[i]) { _.logger .Auto(warnFeatureAlreadyEnabled) .Arg(_.text.FromClass(newEnabledFeature.class)); } - else - { + else { _.logger .Auto(errFeatureClassAlreadyEnabled) .Arg(_.text.FromClass(newEnabledFeature.class)); @@ -465,26 +345,19 @@ public final function bool EnableFeature( return true; } -/** - * Disables given `Feature` instance `featureToDisable`. - * - * @see `Feature::EnableMe()`. - * - * @param featureToDisable Instance to disable. - * @return `true` if given `newEnabledFeature` was disabled and `false` - * otherwise (including if it already was disabled). - */ -public final function bool DisableFeature(Feature featureToDisable) -{ +/// Disables given `Feature` instance `featureToDisable`. +/// +/// Returns `true` if given `newEnabledFeature` was disabled and `false` otherwise +/// (including if it already was disabled). +public final function bool DisableFeature(Feature featureToDisable) { local int i; + if (featureToDisable == none) return false; if (!featureToDisable.IsAllocated()) return false; CleanEnabledFeatures(); - for (i = 0; i < enabledFeatures.length; i += 1) - { - if (featureToDisable == enabledFeatures[i]) - { + for (i = 0; i < enabledFeatures.length; i += 1) { + if (featureToDisable == enabledFeatures[i]) { enabledFeatures.Remove(i, 1); enabledFeaturesLifeVersions.Remove(i, 1); featureToDisable.DisableInternal(); @@ -496,22 +369,18 @@ public final function bool DisableFeature(Feature featureToDisable) return false; } -/** - * Disables all currently enabled `Feature`s. - * - * Mainly intended for the clean up when Acedia shuts down. - */ -public final function DisableAllFeatures() -{ - local int i; - local array featuresCopy; +/// Disables all currently enabled `Feature`s. +/// +/// Mainly intended for the clean up when Acedia shuts down. +public final function DisableAllFeatures() { + local int i; + local array featuresCopy; CleanEnabledFeatures(); featuresCopy = enabledFeatures; enabledFeatures.length = 0; enabledFeaturesLifeVersions.length = 0; - for (i = 0; i < enabledFeatures.length; i += 1) - { + for (i = 0; i < enabledFeatures.length; i += 1) { featuresCopy[i].DisableInternal(); onFeatureDisabledSignal.Emit(featuresCopy[i].class); } diff --git a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Signal.uc b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Signal.uc index 91cd09a..0eda131 100644 --- a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Signal.uc +++ b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Signal.uc @@ -1,6 +1,8 @@ /** - * Signal class for `AcediaEnvironment`'s `FeatureDisabled()` signal. - * Copyright 2022 Anton Tarasenko + * Author: dkanus + * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore + * License: GPL + * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -19,20 +21,17 @@ */ class Environment_FeatureDisabled_Signal extends Signal; -public final function Emit(class disabledFeatureClass) -{ +public final function Emit(class disabledFeatureClass) { local Slot nextSlot; StartIterating(); nextSlot = GetNextSlot(); - while (nextSlot != none) - { + while (nextSlot != none) { Environment_FeatureDisabled_Slot(nextSlot).connect(disabledFeatureClass); nextSlot = GetNextSlot(); } CleanEmptySlots(); } -defaultproperties -{ +defaultproperties { relatedSlotClass = class'Environment_FeatureDisabled_Slot' } \ No newline at end of file diff --git a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Slot.uc b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Slot.uc index 83336dd..0749d9b 100644 --- a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Slot.uc +++ b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureDisabled_Slot.uc @@ -1,6 +1,8 @@ /** - * Slot class for `AcediaEnvironment`'s `FeatureDisabled()` signal. - * Copyright 2022 Anton Tarasenko + * Author: dkanus + * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore + * License: GPL + * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -19,22 +21,18 @@ */ class Environment_FeatureDisabled_Slot extends Slot; -delegate connect(class disabledFeatureClass) -{ +delegate connect(class disabledFeatureClass) { DummyCall(); } -protected function Constructor() -{ +protected function Constructor() { connect = none; } -protected function Finalizer() -{ +protected function Finalizer() { super.Finalizer(); connect = none; } -defaultproperties -{ +defaultproperties { } \ No newline at end of file diff --git a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Signal.uc b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Signal.uc index ed8b7a5..35744f4 100644 --- a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Signal.uc +++ b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Signal.uc @@ -1,6 +1,8 @@ /** - * Signal class for `AcediaEnvironment`'s `FeatureEnabled()` signal. - * Copyright 2022 Anton Tarasenko + * Author: dkanus + * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore + * License: GPL + * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -19,20 +21,18 @@ */ class Environment_FeatureEnabled_Signal extends Signal; -public final function Emit(Feature enabledFeature) -{ +public final function Emit(Feature enabledFeature) { local Slot nextSlot; + StartIterating(); nextSlot = GetNextSlot(); - while (nextSlot != none) - { + while (nextSlot != none) { Environment_FeatureEnabled_Slot(nextSlot).connect(enabledFeature); nextSlot = GetNextSlot(); } CleanEmptySlots(); } -defaultproperties -{ +defaultproperties { relatedSlotClass = class'Environment_FeatureEnabled_Slot' } \ No newline at end of file diff --git a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Slot.uc b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Slot.uc index afd9853..7a123f5 100644 --- a/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Slot.uc +++ b/sources/BaseRealm/AcediaEnvironment/Events/Environment_FeatureEnabled_Slot.uc @@ -1,6 +1,8 @@ /** - * Slot class for `AcediaEnvironment`'s `FeatureEnabled()` signal. - * Copyright 2022 Anton Tarasenko + * Author: dkanus + * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore + * License: GPL + * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -19,22 +21,18 @@ */ class Environment_FeatureEnabled_Slot extends Slot; -delegate connect(Feature enabledFeature) -{ +delegate connect(Feature enabledFeature) { DummyCall(); } -protected function Constructor() -{ +protected function Constructor() { connect = none; } -protected function Finalizer() -{ +protected function Finalizer() { super.Finalizer(); connect = none; } -defaultproperties -{ +defaultproperties { } \ No newline at end of file