diff --git a/sources/BaseAPI/Global.uc b/sources/BaseAPI/Global.uc index f53553f..4163f34 100644 --- a/sources/BaseAPI/Global.uc +++ b/sources/BaseAPI/Global.uc @@ -35,6 +35,7 @@ class Global extends Object; // For getting instance of [`Global`] from any object. var protected Global myself; +var public SideEffectAPI sideEffects; var public RefAPI ref; var public BoxAPI box; var public MathAPI math; @@ -78,6 +79,7 @@ protected function Initialize() { memory = new class'MemoryAPI'; memory._constructor(); // `TextAPI` and `CollectionsAPI` need to be loaded before `LoggerAPI` + sideEffects = SideEffectAPI(memory.Allocate(class'SideEffectAPI')); ref = RefAPI(memory.Allocate(class'RefAPI')); box = BoxAPI(memory.Allocate(class'BoxAPI')); text = TextAPI(memory.Allocate(class'TextAPI')); diff --git a/sources/Gameplay/KF1Frontend/Health/KF1_HealthComponent.uc b/sources/Gameplay/KF1Frontend/Health/KF1_HealthComponent.uc index 1684437..d290ad0 100644 --- a/sources/Gameplay/KF1Frontend/Health/KF1_HealthComponent.uc +++ b/sources/Gameplay/KF1Frontend/Health/KF1_HealthComponent.uc @@ -67,7 +67,7 @@ private final function TryReplaceDamageTypes() return; } triedToReplaceDamageTypes = true; - if (!class'SideEffects'.default.allowReplacingDamageTypes) + if (!class'ServerSideEffects'.default.allowReplacingDamageTypes) { _.logger.Auto(warnReplacingDamageTypesForbidden); return; diff --git a/sources/KFImplementation/Core/KF1_SideEffectAPI.uc b/sources/KFImplementation/Core/KF1_SideEffectAPI.uc deleted file mode 100644 index 6bd78d2..0000000 --- a/sources/KFImplementation/Core/KF1_SideEffectAPI.uc +++ /dev/null @@ -1,115 +0,0 @@ -/** - * Standard implementation for simple API for managing a list of - * `SideEffect` info objects: can add, remove, return all and by package. - * Copyright 2022 Anton Tarasenko - *------------------------------------------------------------------------------ - * This file is part of Acedia. - * - * Acedia is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, version 3 of the License, or - * (at your option) any later version. - * - * Acedia is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Acedia. If not, see . - */ -class KF1_SideEffectAPI extends SideEffectAPI; - -var private array activeSideEffects; - -public function array GetAll() -{ - local int i; - - for (i = 0; i < activeSideEffects.length; i += 1) { - activeSideEffects[i].NewRef(); - } - return activeSideEffects; -} - -public function SideEffect GetClass(class sideEffectClass) -{ - local int i; - - if (sideEffectClass == none) { - return none; - } - for (i = 0; i < activeSideEffects.length; i += 1) - { - if (activeSideEffects[i].class == sideEffectClass) - { - activeSideEffects[i].NewRef(); - return activeSideEffects[i]; - } - } - return none; -} - -public function array GetFromPackage(BaseText packageName) -{ - local int i; - local Text nextPackage; - local array result; - - if (packageName == none) { - return result; - } - for (i = 0; i < activeSideEffects.length; i += 1) - { - nextPackage = activeSideEffects[i].GetPackage(); - if (nextPackage.Compare(packageName, SCASE_INSENSITIVE)) - { - activeSideEffects[i].NewRef(); - result[result.length] = activeSideEffects[i]; - } - _.memory.Free(nextPackage); - } - return result; -} - -public function bool Add(SideEffect newSideEffect) -{ - local int i; - - if (newSideEffect == none) { - return false; - } - for (i = 0; i < activeSideEffects.length; i += 1) - { - if (activeSideEffects[i].class == newSideEffect.class) { - return false; - } - } - newSideEffect.NewRef(); - activeSideEffects[activeSideEffects.length] = newSideEffect; - return true; -} - -public function bool RemoveClass( - class sideEffectClass) -{ - local int i; - - if (sideEffectClass == none) { - return false; - } - for (i = 0; i < activeSideEffects.length; i += 1) - { - if (activeSideEffects[i].class == sideEffectClass) - { - _.memory.Free(activeSideEffects[i]); - activeSideEffects.Remove(i, 1); - return true; - } - } - return false; -} - -defaultproperties -{ -} \ No newline at end of file diff --git a/sources/LevelAPI/SideEffects.uc b/sources/KFImplementation/Server/ServerSideEffects.uc similarity index 99% rename from sources/LevelAPI/SideEffects.uc rename to sources/KFImplementation/Server/ServerSideEffects.uc index 8ad922a..7f56037 100644 --- a/sources/LevelAPI/SideEffects.uc +++ b/sources/KFImplementation/Server/ServerSideEffects.uc @@ -19,7 +19,7 @@ * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ -class SideEffects extends AcediaObject +class ServerSideEffects extends AcediaObject dependson(BroadcastAPI) abstract config(AcediaSystem); diff --git a/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastEventsObserver.uc b/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastEventsObserver.uc index 0f6f0ef..1a4e116 100644 --- a/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastEventsObserver.uc +++ b/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastEventsObserver.uc @@ -207,7 +207,7 @@ var private Broadcast_OnHandleTextFor_Signal onHandleTextFor; public final function Initialize(ServerUnrealService service) { usedInjectionLevel = - class'SideEffects'.default.broadcastHandlerInjectionLevel; + class'ServerSideEffects'.default.broadcastHandlerInjectionLevel; if (usedInjectionLevel == BHIJ_Root) { Disable('Tick'); } diff --git a/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastSideEffect.uc b/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastSideEffect.uc deleted file mode 100644 index 0a136d7..0000000 --- a/sources/KFImplementation/Server/Unreal/BroadcastsAPI/BroadcastSideEffect.uc +++ /dev/null @@ -1,65 +0,0 @@ -/** - * Object representing a side effect introduced into the game/server. - * Side effects in Acedia refer to changes that aren't a part of mod's main - * functionality, but rather something necessary to make that functionality - * possible that might also affect how other mods work. - * This is a simple data container that is meant to describe relevant - * changes to the human user. - * Copyright 2022 Anton Tarasenko - *------------------------------------------------------------------------------ - * This file is part of Acedia. - * - * Acedia is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, version 3 of the License, or - * (at your option) any later version. - * - * Acedia is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Acedia. If not, see . - */ -class BroadcastSideEffect extends SideEffect - dependson(BroadcastAPI); - -public final function Initialize(BroadcastAPI.InjectionLevel usedInjectionLevel) -{ - sideEffectName = - _.text.FromString("AcediaCore's `BroadcastHandler` injected"); - sideEffectDescription = - _.text.FromString("Handling text and localized messages between server" - @ "and clients requires AcediaCore to add its own `BroadcastHandler`" - @ "into their linked list." - @ "This is normal, since `BroadcastHandler` class was designed to allow" - @ "mods to do that, however, for full functionality Acedia requires to" - @ "inject it as the very first element (`BHIJ_Root` level injection)," - @ "since some of the events become otherwise inaccessible." - @ "This can result in incompatibility with other mods that are trying" - @ "to do the same." - @ "For that reason AcediaCore can also inject its `BroadcastHandler` as" - @ "`BHIJ_Registered`."); - sideEffectPackage = _.text.FromString("AcediaCore"); - sideEffectSource = _.text.FromString("UnrealAPI"); - if (usedInjectionLevel == BHIJ_Root) - { - sideEffectStatus = - _.text.FromFormattedString("{$TextPositive BHIJ_Root}"); - } - else if (usedInjectionLevel == BHIJ_Registered) - { - sideEffectStatus = - _.text.FromFormattedString("{$TextNetutral BHIJ_Registered}"); - } - else - { - sideEffectStatus = - _.text.FromFormattedString("{$TextNegative BHIJ_None (???)}"); - } -} - -defaultproperties -{ -} \ No newline at end of file diff --git a/sources/KFImplementation/Server/Unreal/BroadcastsAPI/KF1_BroadcastAPI.uc b/sources/KFImplementation/Server/Unreal/BroadcastsAPI/KF1_BroadcastAPI.uc index 0dd5feb..3b3da3f 100644 --- a/sources/KFImplementation/Server/Unreal/BroadcastsAPI/KF1_BroadcastAPI.uc +++ b/sources/KFImplementation/Server/Unreal/BroadcastsAPI/KF1_BroadcastAPI.uc @@ -1,6 +1,6 @@ /** * Acedia's default implementation for `BroadcastAPI`. - * Copyright 2021-2022 Anton Tarasenko + * Copyright 2021-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -23,7 +23,6 @@ class KF1_BroadcastAPI extends BroadcastAPI; // wasting resources/spamming errors in the log about our inability to do so var private bool triedToInjectBroadcastHandler; -var private LoggerAPI.Definition infoInjectedBroadcastEventsObserver; var private LoggerAPI.Definition errBroadcasthandlerForbidden; var private LoggerAPI.Definition errBroadcasthandlerUnknown; @@ -94,7 +93,7 @@ public function Broadcast_OnHandleLocalizedFor_Slot OnHandleLocalizedFor( /** * Method that attempts to inject Acedia's `BroadcastEventObserver`, while - * respecting settings inside `class'SideEffects'`. + * respecting settings inside `class'ServerSideEffects'`. * * @param service Reference to `ServerUnrealService` to exchange signal and * slots classes with. @@ -102,27 +101,19 @@ public function Broadcast_OnHandleLocalizedFor_Slot OnHandleLocalizedFor( protected final function TryInjectBroadcastHandler(ServerUnrealService service) { local InjectionLevel usedLevel; - local BroadcastSideEffect sideEffect; local BroadcastEventsObserver broadcastObserver; if (triedToInjectBroadcasthandler) { return; } triedToInjectBroadcasthandler = true; - usedLevel = class'SideEffects'.default.broadcastHandlerInjectionLevel; + usedLevel = class'ServerSideEffects'.default.broadcastHandlerInjectionLevel; broadcastObserver = BroadcastEventsObserver(_server.unreal.broadcasts.Add( class'BroadcastEventsObserver', usedLevel)); if (broadcastObserver != none) { broadcastObserver.Initialize(service); - sideEffect = - BroadcastSideEffect(_.memory.Allocate(class'BroadcastSideEffect')); - sideEffect.Initialize(usedLevel); - _server.sideEffects.Add(sideEffect); - _.memory.Free(sideEffect); - _.logger - .Auto(infoInjectedBroadcastEventsObserver) - .Arg(InjectionLevelIntoText(usedLevel)); + AddSideEffect(); return; } // We are here if we have failed @@ -137,6 +128,35 @@ protected final function TryInjectBroadcastHandler(ServerUnrealService service) } } +private final static function AddSideEffect() { + local InjectionLevel usedLevel; + local Text sideEffectStatus; + local SideEffect newSideEffect; + + usedLevel = class'ServerSideEffects'.default.broadcastHandlerInjectionLevel; + if (usedLevel == BHIJ_Root) { + sideEffectStatus = __().text.FromFormattedString("{$TextPositive BHIJ_Root}"); + } else if (usedLevel == BHIJ_Registered) { + sideEffectStatus = __().text.FromFormattedString("{$TextNeutral BHIJ_Registered}"); + } else { + sideEffectStatus = __().text.FromFormattedString("{$TextNegative BHIJ_None (???)}"); + } + newSideEffect = __().sideEffects.Add( + P("AcediaCore's `BroadcastHandler` injected"), + P("Handling text and localized messages between server and clients requires AcediaCore to" + @ "add its own `BroadcastHandler` into their linked list. This is normal, since" + @ "`BroadcastHandler` class was designed to allow mods to do that, however, for full" + @ "functionality Acedia requires to inject it as the very first element" + @ "(`BHIJ_Root` level injection), since some of the events become otherwise" + @ "inaccessible. This can result in incompatibility with other mods that are trying to" + @ "do the same. For that reason AcediaCore can also inject its `BroadcastHandler` as" + @ "`BHIJ_Registered`."), + P("AcediaCore"), + P("UnrealAPI"), + sideEffectStatus); + __().memory.Free(newSideEffect); +} + private final function Text InjectionLevelIntoText( InjectionLevel injectionLevel) { @@ -257,7 +277,6 @@ public function bool IsAdded(class BHClassToFind) defaultproperties { - infoInjectedBroadcastEventsObserver = (l=LOG_Info,m="Injected AcediaCore's `BroadcastEventsObserver` with level `%1`.") - errBroadcastHandlerForbidden = (l=LOG_Error,m="Injected AcediaCore's `BroadcastEventsObserver` is required, but forbidden by AcediaCore's settings: in file \"AcediaSystem.ini\", section [AcediaCore.SideEffects], variable `broadcastHandlerInjectionLevel`.") - errBroadcastHandlerUnknown = (l=LOG_Error,m="Injected AcediaCore's `BroadcastEventsObserver` failed to be injected with level `%1` for unknown reason.") + errBroadcastHandlerForbidden = (l=LOG_Error,m="Injected AcediaCore's `BroadcastEventsObserver` is required, but forbidden by AcediaCore's settings: in file \"AcediaSystem.ini\", section [AcediaCore.SideEffects], variable `broadcastHandlerInjectionLevel`.") + errBroadcastHandlerUnknown = (l=LOG_Error,m="Injected AcediaCore's `BroadcastEventsObserver` failed to be injected with level `%1` for unknown reason.") } \ No newline at end of file diff --git a/sources/KFImplementation/Server/Unreal/GameRulesAPI/GameRulesSideEffect.uc b/sources/KFImplementation/Server/Unreal/GameRulesAPI/GameRulesSideEffect.uc deleted file mode 100644 index da70011..0000000 --- a/sources/KFImplementation/Server/Unreal/GameRulesAPI/GameRulesSideEffect.uc +++ /dev/null @@ -1,43 +0,0 @@ -/** - * Object representing a side effect introduced into the game/server. - * Side effects in Acedia refer to changes that aren't a part of mod's main - * functionality, but rather something necessary to make that functionality - * possible that might also affect how other mods work. - * This is a simple data container that is meant to describe relevant - * changes to the human user. - * Copyright 2022 Anton Tarasenko - *------------------------------------------------------------------------------ - * This file is part of Acedia. - * - * Acedia is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, version 3 of the License, or - * (at your option) any later version. - * - * Acedia is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Acedia. If not, see . - */ -class GameRulesSideEffect extends SideEffect; - -public final function Initialize() -{ - sideEffectName = - _.text.FromString("AcediaCore's `AcediaGameRules` added"); - sideEffectDescription = - _.text.FromString("`GameRule`s is one of the main ways to get notified" - @ "about various gameplay-related events in Unreal Engine." - @ "Of course AcediaCore would require handling some of those events," - @ "depending on how it's used."); - sideEffectPackage = _.text.FromString("AcediaCore"); - sideEffectSource = _.text.FromString("UnrealAPI"); - sideEffectStatus = _.text.FromFormattedString("{$TextPositive active}"); -} - -defaultproperties -{ -} \ No newline at end of file diff --git a/sources/KFImplementation/Server/Unreal/GameRulesAPI/KF1_GameRulesAPI.uc b/sources/KFImplementation/Server/Unreal/GameRulesAPI/KF1_GameRulesAPI.uc index 6cab0b4..8f00da5 100644 --- a/sources/KFImplementation/Server/Unreal/GameRulesAPI/KF1_GameRulesAPI.uc +++ b/sources/KFImplementation/Server/Unreal/GameRulesAPI/KF1_GameRulesAPI.uc @@ -1,6 +1,6 @@ /** * Acedia's default implementation for `GameRulesAPI` API. - * Copyright 2021-2022 Anton Tarasenko + * Copyright 2021-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -23,7 +23,6 @@ class KF1_GameRulesAPI extends GameRulesAPI; // wasting resources/spamming errors in the log about our inability to do so var private bool triedToInjectGameRules; -var private LoggerAPI.Definition infoAddedGameRules; var private LoggerAPI.Definition errGameRulesForbidden; var private LoggerAPI.Definition errGameRulesUnknown; @@ -132,21 +131,20 @@ public function GameRules_OnScoreKill_Slot OnScoreKill( /** * Method that attempts to inject Acedia's `AcediaGameRules`, while - * respecting settings inside `class'SideEffects'`. + * respecting settings inside `class'ServerSideEffects'`. * * @param service Reference to `ServerUnrealService` to exchange signal and * slots classes with. */ protected function TryAddingGameRules(ServerUnrealService service) { - local AcediaGameRules gameRules; - local GameRulesSideEffect sideEffect; + local AcediaGameRules gameRules; if (triedToInjectGameRules) { return; } triedToInjectGameRules = true; - if (!class'SideEffects'.default.allowAddingGameRules) + if (!class'ServerSideEffects'.default.allowAddingGameRules) { _.logger.Auto(errGameRulesForbidden); return; @@ -155,18 +153,27 @@ protected function TryAddingGameRules(ServerUnrealService service) if (gameRules != none) { gameRules.Initialize(service); - sideEffect = - GameRulesSideEffect(_.memory.Allocate(class'GameRulesSideEffect')); - sideEffect.Initialize(); - _server.sideEffects.Add(sideEffect); - _.memory.Free(sideEffect); - _.logger.Auto(infoAddedGameRules); + AddSideEffect(); } else { _.logger.Auto(errGameRulesUnknown); } } +private final static function AddSideEffect() { + local SideEffect newSideEffect; + + newSideEffect = __().sideEffects.Add( + P("AcediaCore's `AcediaGameRules` added"), + P("`GameRule`s is one of the main ways to get notified about various gameplay-related" + @ "events in Unreal Engine. Of course AcediaCore would require handling some of those" + @ "events, depending on how it's used."), + P("AcediaCore"), + P("UnrealAPI"), + F("{$TextPositive active}")); + __().memory.Free(newSideEffect); +} + public function GameRules Add(class newRulesClass) { local GameRules newGameRules; @@ -236,7 +243,6 @@ public function bool AreAdded(class rulesClassToCheck) defaultproperties { - infoAddedGameRules = (l=LOG_Info,m="Added AcediaCore's `AcediaGameRules`.") - errGameRulesForbidden = (l=LOG_Error,m="Adding AcediaCore's `AcediaGameRules` is required, but forbidden by AcediaCore's settings: in file \"AcediaSystem.ini\", section [AcediaCore.SideEffects], variable `allowAddingGameRules`.") - errGameRulesUnknown = (l=LOG_Error,m="Adding AcediaCore's `AcediaGameRules` failed to be injected with level for unknown reason.") + errGameRulesForbidden = (l=LOG_Error,m="Adding AcediaCore's `AcediaGameRules` is required, but forbidden by AcediaCore's settings: in file \"AcediaSystem.ini\", section [AcediaCore.SideEffects], variable `allowAddingGameRules`.") + errGameRulesUnknown = (l=LOG_Error,m="Adding AcediaCore's `AcediaGameRules` failed to be injected with level for unknown reason.") } \ No newline at end of file diff --git a/sources/LevelAPI/API/SideEffects/SideEffect.uc b/sources/LevelAPI/API/SideEffects/SideEffect.uc deleted file mode 100644 index 928e7e4..0000000 --- a/sources/LevelAPI/API/SideEffects/SideEffect.uc +++ /dev/null @@ -1,164 +0,0 @@ -/** - * Object representing a side effect introduced into the game/server. - * Side effects in Acedia refer to changes that aren't a part of mod's main - * functionality, but rather something necessary to make that functionality - * possible that might also affect how other mods work. - * This is a simple data container that is meant to describe relevant - * changes to the human user. - * Copyright 2022 Anton Tarasenko - *------------------------------------------------------------------------------ - * This file is part of Acedia. - * - * Acedia is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, version 3 of the License, or - * (at your option) any later version. - * - * Acedia is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Acedia. If not, see . - */ -class SideEffect extends AcediaObject - abstract; - -/** - * # Side effects - * - * In Acedia "side effect" refers to changes that aren't a part of mod's - * main functionality, but rather something necessary to make that - * functionality possible that might also affect how other mods work. Their - * purpose is to help developers and server admins figure out what changes were - * performed by Acedia or mods based on it. - * What needs to be considered a side effect is loosely defined and they - * are simply a tool to inform others that something they might not have - * expected has happened, that can possibly break other (their) mods. - * AcediaCore, for example, tried to leave a minimal footprint, avoiding - * making any changes to the game classes unless requested, but it still has to - * do some changes (adding `GameRules`, replacing damage types for some zeds, - * etc.) and `SideEffect`s can be used to document these changes. They can be - * used in a similar way for AcediaFixes - a package that is only meant for - * fixing bugs, but inevitably has to make a lot of under the hood changes to - * achieve that. - * On the other hand gameplay mods like Futility can make a lot of changes, - * but they can all be just expected part of its direct functionality: we - * expect feature that shares dosh of leavers to alter players' dosh values, so - * this is not a side effect. Such mods are likely not going to have to specify - * any side effects whatsoever. - * - * ## Implementing your own `SideEffect`s - * - * Simply make a non-abstract child class based on `SideEffect`, create its - * instance filled with necessary data and register it in `SideEffectAPI` once - * side effect is introduced. If you revert introduced side effect, you should - * remove registered object through the same API. - * Each class of the `SideEffect` is supposed to represent a particular - * side effect introduced into the game engine. Whether side effect is active - * is decided by whether it is currently registered in `SideEffectAPI`. - * - * NOTE: `SideEffect` should not have any logic and should serve as - * an immutable data container. - */ - -var protected Text sideEffectName; -var protected Text sideEffectDescription; -var protected Text sideEffectPackage; -var protected Text sideEffectSource; -var protected Text sideEffectStatus; - -/** - * Returns name (short description) of the caller `SideEffect`. User need to - * be able to tell what this `SideEffect` is generally about from the glance at - * this name. - * - * Guideline is for this value to not exceed `80` characters, but this is not - * enforced. - * - * Must not be `none`. - * - * @return Name (short description) of the caller `SideEffect`. - * Guaranteed to not be `none`. - */ -public function Text GetName() -{ - if (sideEffectName != none) { - return sideEffectName.Copy(); - } - return none; -} - -/** - * Returns description of the caller `SideEffect`. This should describe what - * was done and why relevant change was necessary. - * - * Must not be `none`. - * - * @return Description of the caller `SideEffect`. - * Guaranteed to not be `none`. - */ -public function Text GetDescription() -{ - if (sideEffectDescription != none) { - return sideEffectDescription.Copy(); - } - return none; -} - -/** - * Returns name of the package ("*.u" file) that introduced this change. - * - * Note that if package "A" actually performed the change because another - * package "B" requested certain functionality, it is still package "A" that is - * responsible for the side effect. - * - * Must not be `none`. - * - * @return Name of the package ("*.u" file) that introduced this change. - * Guaranteed to not be `none`. - */ -public function Text GetPackage() -{ - if (sideEffectPackage != none) { - return sideEffectPackage.Copy(); - } - return none; -} - -/** - * What part of package caused this change. For huge packages can be used to - * further specify what introduced the change. - * - * Returned value can be `none` (e.g. when it is unnecessary for small - * packages). - * - * @return Name (short description) of the part of the package that caused - * caller `SideEffect`. - */ -public function Text GetSource() -{ - if (sideEffectSource != none) { - return sideEffectSource.Copy(); - } - return none; -} - -/** - * Status of the caller `SideEffect`. Some side effects can be introduced in - * several different ways - this value needs to help distinguish between them. - * - * @return Status of the caller `SideEffect`. - */ -public function Text GetStatus() -{ - if (sideEffectStatus != none) { - return sideEffectStatus.Copy(); - } - return none; -} - -defaultproperties -{ -} \ No newline at end of file diff --git a/sources/LevelAPI/API/SideEffects/SideEffectAPI.uc b/sources/LevelAPI/API/SideEffects/SideEffectAPI.uc deleted file mode 100644 index ed4ff2e..0000000 --- a/sources/LevelAPI/API/SideEffects/SideEffectAPI.uc +++ /dev/null @@ -1,76 +0,0 @@ -/** - * Base class for simple API for managing a list of `SideEffect` info - * objects: can add, remove, return all and by package. - * Copyright 2022 Anton Tarasenko - *------------------------------------------------------------------------------ - * This file is part of Acedia. - * - * Acedia is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, version 3 of the License, or - * (at your option) any later version. - * - * Acedia is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Acedia. If not, see . - */ -class SideEffectAPI extends AcediaObject - abstract; - -/** - * Returns all so far registered `SideEffect`s. - * - * @return Array of all registered `SideEffect`s. - */ -public function array GetAll(); - -/** - * Returns active `SideEffect` instance of the specified class - * `sideEffectClass`. - * - * @param sideEffectClass Class of side effect to return active instance of. - * @return Active `SideEffect` instance of the specified class - * `sideEffectClass`. - * `none` if either `sideEffectClass` is `none` or side effect of such - * class is not currently active. - */ -public function SideEffect GetClass(class sideEffectClass); - -/** - * Returns all so far registered `SideEffect`s from a package `packageName` - * (case insensitive). - * - * @param packageName Name of the package, in `SideEffect`s from which we are - * interested. Must be not `none`. - * @return Array of all registered `SideEffect`s from a package `packageName`. - * If `none`, returns an empty array. - */ -public function array GetFromPackage(BaseText packageName); - -/** - * Registers a new `SideEffect` object as active. - * - * @param newSideEffect Instance of some `SideEffect` class to register as - * active side effect. Must not be `none`. - * @return `true` if new side effect was added and `false` otherwise. - */ -public function bool Add(SideEffect newSideEffect); - -/** - * Removes `SideEffect` of the specified sub-class from the list of active - * side effects. - * - * @param sideEffectClass Class of the side effect to remove. - * @return `true` if some side effect was removed as a result of this operation - * and `false` otherwise (even if there was no side effect of specified - * class to begin with). - */ -public function bool RemoveClass(class sideEffectClass); - -defaultproperties -{ -} \ No newline at end of file diff --git a/sources/LevelAPI/AcediaAdapter.uc b/sources/LevelAPI/AcediaAdapter.uc index 1b3ae94..e37bd1b 100644 --- a/sources/LevelAPI/AcediaAdapter.uc +++ b/sources/LevelAPI/AcediaAdapter.uc @@ -35,9 +35,8 @@ class AcediaAdapter extends AcediaObject * specify desired `AcediaAdapter` before loading server/client core. */ -var public const class sideEffectAPIClass; -var public const class timeAPIClass; -var public const class dbAPIClass; +var public const class timeAPIClass; +var public const class dbAPIClass; defaultproperties { diff --git a/sources/LevelAPI/CoreGlobal.uc b/sources/LevelAPI/CoreGlobal.uc index 4b84aa9..fe43ef4 100644 --- a/sources/LevelAPI/CoreGlobal.uc +++ b/sources/LevelAPI/CoreGlobal.uc @@ -87,11 +87,9 @@ protected function Initialize() .ArgClass(self.class); return; } - api = class'Global'.static.GetInstance().memory; - sideEffects = - SideEffectAPI(api.Allocate(adapterClass.default.sideEffectAPIClass)); - time = TimeAPI(api.Allocate(adapterClass.default.timeAPIClass)); - db = DBAPI(api.Allocate(adapterClass.default.dbAPIClass)); + api = class'Global'.static.GetInstance().memory; + time = TimeAPI(api.Allocate(adapterClass.default.timeAPIClass)); + db = DBAPI(api.Allocate(adapterClass.default.dbAPIClass)); } /**