Previously settings about side effects were scattered through different
relevant classes.
Now they will all be recorded in a single config object.
Additionally, log messages about both success and failure of introducing
these side effects.
Now `AcediaGameRules` are only added when Acedia actually needs their
events.
AcediaCore now also outputs console message about adding them and
registers a side effect.
Siren's adjustemet code made cahgnes that were soon overwritten without
accomplishing anything. And husk code has some player replication info
obtaining code that is leftover from trying to restore perk resistances
that... didn't actually break from damage type substitution.