Siren's adjustemet code made cahgnes that were soon overwritten without
accomplishing anything. And husk code has some player replication info
obtaining code that is leftover from trying to restore perk resistances
that... didn't actually break from damage type substitution.
commit dd6f236b360640b4c5ca2bfefdddf11482ab1bcf
Author: Anton Tarasenko <dkanus@gmail.com>
Date: Mon Jul 4 03:55:45 2022 +0700
Change `AcediaConfig` to use new collections
When parsing values inside JSON object/array, stored objects and arrays
would always be parsed as `DynamicArray`/`AssociativeArray`, despite
starting parsing as new collections.
Trading time pausing has a set of problems: not properly resetting pause
once trading time somehow ended, pausing time during the wave would
result in reducing next trading time to 1 second, initial time
(countdown before wave 1) was not considered trading time.
All of these issues are resolved in this commit.
We are just copying `DynamicArray` into `ArrayList` with slightly
different behavior. There are still no tests and some small errors pop
up due to changes being made. This patch fixes them.
Before this patch `othersConsole` didn't address any targeted players,
now it addresses all players expect command's instigator and a player
for who `ExecutedFor()` is currently being called.
There are many occasions for Acedia where we might want to limit names
of objects to a certain predictable and manageable set and limitations
placed on config names seem to fit all of these cases.
That is why we rename `IsValidConfigName()` into a more
generic-sounding method name.
Additional change is limiting length of a "valid name" to 50 characters
at most, since Unreal Engine doesn't like loing config lines.