/** * API that provides functions for outputting text in * Killing Floor's console. It takes care of coloring output and breaking up * long lines (since allowing game to handle line breaking completely * messes up console output). * * Actual output is taken care of by `ConsoleWriter` objects that this * API generates. * Copyright 2020 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ConsoleAPI extends AcediaObject config(AcediaSystem); /** * Main issue with console output in Killing Floor is * automatic line breaking of long enough messages: * it breaks formatting and can lead to an ugly text overlapping. * To fix this we will try to break up user's output into lines ourselves, * before game does it for us. * * We are not 100% sure how Killing Floor decides when to break the line, * but it seems to calculate how much text can actually fit in a certain * area on screen. * There are two issues: * 1. We do not know for sure what this limit value is. * Even if we knew how to compute it, we cannot do that in server mode, * since it depends on a screen resolution and font, which * can vary for different players. * 2. Even invisible characters, such as color change sequences, * that do not take any space on the screen, contribute towards * that limit. So for a heavily colored text we will have to * break line much sooner than for the plain text. * Both issues are solved by introducing two limits that users themselves * are allowed to change: visible character limit and total character limit. * ~ Total character limit will be a hard limit on a character amount in * a line (including hidden ones used for color change sequences) that * will be used to prevent Killing Floor's native line breaks. * ~ Visible character limit will be a lower limit on amount of actually * visible character. It introduction basically reserves some space that can be * used only for color change sequences. Without this limit lines with * colored lines will appear to be shorter that mono-colored ones. * Visible limit will help to alleviate this problem. * * For example, if we set total limit to `120` and visible limit to `80`: * 1. Line not formatted with color will all break at * around length of `80`. * 2. Since color change sequence consists of 4 characters: * we can fit up to `(120 - 80) / 4 = 10` color swaps into each line, * while still breaking them at a around the same length of `80`. * ~ To differentiate our line breaks from line breaks intended by * the user, we will also add 2 symbols worth of padding in front of all our * output: * 1. Before intended new line they will be just two spaces. * 2. After our line break we will replace first space with "|" to indicate * that we had to break a long line. * * Described measures are not perfect: * 1. Since Killing Floor's console does not use monospaced font, * the same amount of characters on the line does not mean lines of * visually the same length; * 2. Heavily enough colored lines are still going to be shorter; * 3. Depending on a resolution, default limits may appear to either use * too little space (for high resolutions) or, on the contrary, * not prevent native line breaks (low resolutions). * In these cases user might be required to manually set limits; * 4. There are probably more. * But if seems to provide good enough results for the average use case. */ /** * Configures how text will be rendered in target console(s). */ struct ConsoleDisplaySettings { // What color to use for text by default var Color defaultColor; // How many visible characters in be displayed in a line? var int maxVisibleLineWidth; // How many total characters can be output at once? var int maxTotalLineWidth; }; // We will store data for `ConsoleDisplaySettings` separately for the ease of // configuration. var private config Color defaultColor; var private config int maxVisibleLineWidth; var private config int maxTotalLineWidth; /** * Return current global visible limit that describes how many (at most) * visible characters can be output in the console line. * * Instances of `ConsoleWriter` are initialized with this value, * but can later change this value independently. * Changes to global values do not affect already created `ConsoleWriters`. * * @return Current global visible limit. */ public final function int GetVisibleLineLength() { return maxVisibleLineWidth; } /** * Sets current global visible limit that describes how many (at most) visible * characters can be output in the console line. * * Instances of `ConsoleWriter` are initialized with this value, * but can later change this value independently. * Changes to global values do not affect already created `ConsoleWriters`. * * @param newMaxVisibleLineWidth New global visible character limit. */ public final function SetVisibleLineLength(int newMaxVisibleLineWidth) { maxVisibleLineWidth = newMaxVisibleLineWidth; } /** * Return current global total limit that describes how many (at most) * characters can be output in the console line. * * Instances of `ConsoleWriter` are initialized with this value, * but can later change this value independently. * Changes to global values do not affect already created `ConsoleWriters`. * * @return Current global total limit. */ public final function int GetTotalLineLength() { return maxTotalLineWidth; } /** * Sets current global total limit that describes how many (at most) * characters can be output in the console line, counting both visible symbols * and color change sequences. * * Instances of `ConsoleWriter` are initialized with this value, * but can later change this value independently. * Changes to global values do not affect already created `ConsoleWriters`. * * @param newMaxTotalLineWidth New global total character limit. */ public final function SetTotalLineLength(int newMaxTotalLineWidth) { maxTotalLineWidth = newMaxTotalLineWidth; } /** * Return current global total limit that describes how many (at most) * characters can be output in the console line. * * Instances of `ConsoleWriter` are initialized with this value, * but can later change this value independently. * Changes to global values do not affect already created `ConsoleWriters`. * * @return Current default output color. */ public final function Color GetDefaultColor(int newMaxTotalLineWidth) { return defaultColor; } /** * Sets current global default color for console output., * * Instances of `ConsoleWriter` are initialized with this value, * but can later change this value independently. * Changes to global values do not affect already created `ConsoleWriters`. * * @param newMaxTotalLineWidth New global default output color. */ public final function SetDefaultColor(Color newDefaultColor) { defaultColor = newDefaultColor; } /** * Returns new `ConsoleWriter` instance that will write into * consoles of all players. * Should be freed after use. * * @return ConsoleWriter New `ConsoleWriter` instance, configured to * write into consoles of all players. * Guaranteed to not be `none`. */ public final function ConsoleWriter ForAll() { local ConsoleDisplaySettings globalSettings; globalSettings.defaultColor = defaultColor; globalSettings.maxTotalLineWidth = maxTotalLineWidth; globalSettings.maxVisibleLineWidth = maxVisibleLineWidth; return ConsoleWriter(_.memory.Allocate(class'ConsoleWriter')) .Initialize(globalSettings).ForAll(); } /** * Returns new `ConsoleWriter` instance that will write into * console of the given player. * Should be freed after use. * * @param targetPlayer Player, to whom console we want to write. * If `none` - returned `ConsoleWriter` would be configured to * throw messages away. * @return New `ConsoleWriter` instance, configured to * write into consoles of all players. * Guaranteed to not be `none`. */ public final function ConsoleWriter For(EPlayer targetPlayer) { local ConsoleDisplaySettings globalSettings; globalSettings.defaultColor = defaultColor; globalSettings.maxTotalLineWidth = maxTotalLineWidth; globalSettings.maxVisibleLineWidth = maxVisibleLineWidth; return ConsoleWriter(_.memory.Allocate(class'ConsoleWriter')) .Initialize(globalSettings).ForPlayer(targetPlayer); } defaultproperties { defaultColor = (R=255,G=255,B=255,A=255) // These should guarantee decent text output even at // 640x480 shit resolution maxVisibleLineWidth = 80 maxTotalLineWidth = 108 }