/** * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ClientLevelCore extends LevelCore; public simulated static function LevelCore CreateLevelCore(Actor source) { local LevelCore newCore; if (source == none) return none; if (source.level.netMode == NM_DedicatedServer) return none; newCore = super.CreateLevelCore(source); if (newCore != none) { __client().ConnectClientLevelCore(); } __().scheduler.UpdateTickConnection(); return newCore; } defaultproperties { }