/**
* Simple user database for Acedia.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class UserDatabase extends AcediaObject
config(Acedia)
abstract;
var private UserDatabase activeDatabase;
var private array sessionUsers;
var private array storedUserIDs;
public final static function UserDatabase GetInstance()
{
if (default.activeDatabase == none)
{
default.activeDatabase =
UserDatabase(_().memory.Allocate(class'UserDatabase'));
}
return default.activeDatabase;
}
public final function UserID FetchUserID(string idHash)
{
local int i;
local UserID.SteamID steamID;
local UserID newUserID;
steamID = class'UserID'.static.GetSteamIDFromIDHash(idHash);
for (i = 0; i < storedUserIDs.length; i += 1)
{
if (storedUserIDs[i].IsEqualToSteamID(steamID)) {
return storedUserIDs[i];
}
}
newUserID = UserID(_().memory.Allocate(class'UserID'));
newUserID.InitializeWithSteamID(steamID);
storedUserIDs[storedUserIDs.length] = newUserID;
return newUserID;
}
public final function User FetchUser(UserID userID)
{
local int i;
local User newUser;
for (i = 0; i < sessionUsers.length; i += 1)
{
if (sessionUsers[i].GetID().IsEqualTo(userID)) {
return sessionUsers[i];
}
}
newUser = User(_().memory.Allocate(class'User'));
newUser.Initialize(userID, sessionUsers.length + 1);
sessionUsers[sessionUsers.length] = newUser;
return newUser;
}
public final function User FetchUserByKey(int userKey)
{
local int i;
for (i = 0; i < sessionUsers.length; i += 1)
{
if (sessionUsers[i].GetKey() == userKey) {
return sessionUsers[i];
}
}
return none;
}
defaultproperties
{
}