/** * Base class for describing what API Acedia should load into its client- and * server- `...Global`s objects. * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class AcediaAdapter extends AcediaObject abstract; /** * # `AcediaAdapter` * * Acedia provides a set of APIs through `...Global`s objects * `_` (for everything), `_server` (for servers) and `_client` (for clients). * The functionality in common API set `_` is hardcoded, but Acedia allows * users to provide their own implementation of `_server`'s and/or `_client`'s * functionality to extend them, offer compatibility with other mods, etc.. * This replacement is done through `AcediaAdapter` classes that serve as * a collection of API classes to be used in `_server` or `_client`. * All one needs to do to use a different set of server/client APIs is to * specify desired `AcediaAdapter` before loading server/client core. */ var public const class sideEffectAPIClass; var public const class timeAPIClass; defaultproperties { sideEffectAPIClass = class'KF1_SideEffectAPI' }