/** * Base class for objects that will provide an access to a Acedia's client- and * server-specific functionality by giving a reference to this object to all * Acedia's objects and actors, emulating a global API namespace. * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ServerAcediaAdapter extends AcediaAdapter abstract; var public const class serverTimeAPIClass; var public const class serverUnrealAPIClass; var public const class serverBroadcastAPIClass; var public const class serverGameRulesAPIClass; var public const class serverInventoryAPIClass; var public const class serverMutatorAPIClass; defaultproperties { serverTimeAPIClass = class'ServerTimeAPI' serverUnrealAPIClass = class'ServerUnrealAPI' serverBroadcastAPIClass = class'BroadcastAPI' serverGameRulesAPIClass = class'GameRulesAPI' serverInventoryAPIClass = class'InventoryAPI' serverMutatorAPIClass = class'MutatorAPI' }