; NOTE: You most likely do not want to modify this file, unless you are really ; sure what you're doing or was told exactly what to do by someone. [default Aliases] ; This feature allows you to configure what alias sources are used for resolving ; what alias types. Like all Acedia's features, it supports multiple named ; configs, allowing you to, say, replacve `weaponAliasSoruce` with a different ; one when running a mod that replaces stock weapons. autoEnable=true weaponAliasSource=Class'AcediaCore.WeaponAliasSource' colorAliasSource=Class'AcediaCore.ColorAliasSource' featureAliasSource=Class'AcediaCore.FeatureAliasSource' entityAliasSource=Class'AcediaCore.EntityAliasSource' commandAliasSource=Class'AcediaCore.CommandAliasSource' ; `customSource` records allow you to add custom alias sources into Acedia, ; that is sources that do not fit either of the standard groups. These sources ; can then be used by mods to resolve custom aliases using specified `name`. ; Their names, unlike aliases, are case-sensitive. ;customSource=(name="custom",source=Class'BlaBla.CustomSource') customSource=(name="mock",source=Class'AcediaCore.MockAliasSource')