/** * This file either was manually edited with minimal changes from the template * for value references. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class NativeActorRef extends ValueRef dependson(ActorService); var protected bool hasValue; var protected ActorService.ActorReference valueRef; protected function Finalizer() { local ActorService service; if (hasValue) { service = ActorService(class'ActorService'.static.Require()); } if (service != none) { service.RemoveActor(valueRef); } hasValue = false; } /** * Returns stored value. * * @return Value, stored in this reference. */ public final function Actor Get() { local ActorService service; if (!hasValue) { return none; } service = ActorService(class'ActorService'.static.Require()); if (service != none) { return service.GetActor(valueRef); } return none; } /** * Changes stored value. Cannot fail. * * @param newValue New value to store in this reference. * @return Reference to the caller `NativeActorRef` to allow for * method chaining. */ public final function NativeActorRef Set(Actor newValue) { local ActorService service; service = ActorService(class'ActorService'.static.Require()); if (service == none) { return none; } if (hasValue) { valueRef = service.UpdateActor(valueRef, newValue); } else { valueRef = service.AddActor(newValue); } hasValue = true; return self; } public function bool IsEqual(Object other) { local NativeActorRef otherBox; otherBox = NativeActorRef(other); if (otherBox == none) { return false; } return Get() == otherBox.Get(); } defaultproperties { }