/** * Command for changing amount of money players have. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ACommandDosh extends Command; var protected const int TGOTTEN, TLOST, TDOSH; protected function BuildData(CommandDataBuilder builder) { builder.Name(P("dosh")).Summary(P("Changes amount of money.")); builder.RequireTarget(); builder.ParamInteger(P("amount")) .Describe(P("Gives (or takes if negative) players a specified " @ "of money.")); builder.SubCommand(P("set")) .ParamInteger(P("amount")) .Describe(P("Sets player's money to a specified .")); builder.Option(P("silent")) .Describe(P("If specified - players won't receive a notification about" @ "obtaining/losing dosh.")); builder.Option(P("min")) .ParamInteger(P("minValue")) .Describe(F("Players will retain at least this amount of dosh after" @ "the command's execution. In case of conflict, overrides" @ "'{$TextEmphasis --max}' option. `0` is assumed by default.")); builder.Option(P("max"), P("M")) .ParamInteger(P("maxValue")) .Describe(F("Players will have at most this amount of dosh after" @ "the command's execution. In case of conflict, it is overridden" @ "by '{$TextEmphasis --min}' option.")); } protected function ExecutedFor(APlayer player, CommandCall result) { local int oldAmount, newAmount; local int amount, minValue, maxValue; local AssociativeArray commandOptions; // Find min and max value boundaries commandOptions = result.GetOptions(); minValue = commandOptions.GetIntByPointer(P("/min/minValue"), 0); maxValue = commandOptions.GetIntByPointer(P("/max/maxValue"), MaxInt); if (minValue > maxValue) { maxValue = minValue; } // Change dosh oldAmount = player.GetDosh(); amount = result.GetParameters().GetInt(P("amount")); if (result.GetSubCommand().IsEmpty()) { newAmount = oldAmount + amount; } else { // This has to be "dosh set" newAmount = amount; } newAmount = Clamp(newAmount, minValue, maxValue); // Announce dosh change, if necessary if (!commandOptions.HasKey(P("silent"))) { AnnounceDoshChange(player.Console(), oldAmount, newAmount); } player.SetDosh(newAmount); } protected function AnnounceDoshChange( ConsoleWriter console, int oldAmount, int newAmount) { local Text amountDeltaAsText; if (newAmount > oldAmount) { amountDeltaAsText = _.text.FromInt(newAmount - oldAmount); console.Write(T(TGOTTEN)) .Write(amountDeltaAsText) .WriteLine(T(TDOSH)); } if (newAmount < oldAmount) { amountDeltaAsText = _.text.FromInt(oldAmount - newAmount); console.Write(T(TLOST)) .Write(amountDeltaAsText) .WriteLine(T(TDOSH)); } _.memory.Free(amountDeltaAsText); } defaultproperties { TGOTTEN = 0 stringConstants(0) = "You've {$TextPositive gotten} " TLOST = 1 stringConstants(1) = "You've {$TextNegative lost} " TDOSH = 2 stringConstants(2) = " dosh!" }