/** * Container for the information about available resources from other packages. * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class AcediaEnvironment extends AcediaObject; /** * # `AcediaEnvironment` * * Instance of this class will be used by Acedia to manage resources available * from different packages like `Feature`s and such other etc.. * This is mostly necessary to implement Acedia loader (and, possibly, * its alternatives) that would load available packages and enable `Feature`s * admin wants to be enabled. * * ## Packages * * Any package to be used in Acedia should first be *registered* with * `RegisterPackage()` method. Then a manifest class from it will be read and * Acedia will become aware of all the resources that package contains. * Once any of those resources is used, package gets marked as *loaded* and its * *entry object* (if specified) will be created. * * ## `Feature`s * * Whether `Feature` is enabled is governed by the `AcediaEnvironment` added * into the `Global` class. It is possible to create several `Feature` * instances of the same class instance of each class, but only one can be * considered enabled at the same time. */ var private bool acediaShutDown; var private array< class<_manifest> > availablePackages; var private array< class<_manifest> > loadedPackages; var private array< class > availableFeatures; var private array enabledFeatures; var private array enabledFeaturesLifeVersions; var private string manifestSuffix; var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered; var private LoggerAPI.Definition errNotRegistered, errFeatureAlreadyEnabled; var private LoggerAPI.Definition warnFeatureAlreadyEnabled; var private LoggerAPI.Definition errFeatureClassAlreadyEnabled; var private SimpleSignal onShutdownSignal; var private SimpleSignal onShutdownSystemSignal; var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal; var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal; protected function Constructor() { // Always register our core package RegisterPackage_S("AcediaCore"); onShutdownSignal = SimpleSignal( _.memory.Allocate(class'SimpleSignal')); onShutdownSystemSignal = SimpleSignal( _.memory.Allocate(class'SimpleSignal')); onFeatureEnabledSignal = Environment_FeatureEnabled_Signal( _.memory.Allocate(class'Environment_FeatureEnabled_Signal')); onFeatureDisabledSignal = Environment_FeatureDisabled_Signal( _.memory.Allocate(class'Environment_FeatureDisabled_Signal')); } protected function Finalizer() { _.memory.Free(onShutdownSignal); _.memory.Free(onShutdownSystemSignal); _.memory.Free(onFeatureEnabledSignal); _.memory.Free(onFeatureDisabledSignal); } /** * Signal that will be emitted before Acedia shuts down. * At this point all APIs should still exist and function. * * [Signature] * void () */ /* SIGNAL */ public final function SimpleSlot OnShutDown(AcediaObject receiver) { return SimpleSlot(onShutdownSignal.NewSlot(receiver)); } /** * Signal that will be emitted during Acedia shut down. System API use it to * clean up after themselves, so one shouldn't rely on them. * * There is no reason to use this signal unless you're reimplementing one of * the APIs. Otherwise you probably want to use `OnShutDown()` signal instead. * * [Signature] * void () */ /* SIGNAL */ public final function SimpleSlot OnShutDownSystem(AcediaObject receiver) { return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver)); } /** * Signal that will be emitted when new `Feature` is enabled. * Emitted after `Feature`'s `OnEnabled()` method was called. * * [Signature] * void (Feature enabledFeature) * * @param enabledFeature `Feature` instance that was just enabled. */ /* SIGNAL */ public final function Environment_FeatureEnabled_Slot OnFeatureEnabled( AcediaObject receiver) { return Environment_FeatureEnabled_Slot( onFeatureEnabledSignal.NewSlot(receiver)); } /** * Signal that will be emitted when new `Feature` is disabled. * Emitted after `Feature`'s `OnDisabled()` method was called. * * [Signature] * void (class disabledFeatureClass) * * @param disabledFeatureClass Class of the `Feature` instance that was * just disabled. */ /* SIGNAL */ public final function Environment_FeatureDisabled_Slot OnFeatureDisabled( AcediaObject receiver) { return Environment_FeatureDisabled_Slot( onFeatureEnabledSignal.NewSlot(receiver)); } /** * Shuts AcediaCore down, performing all the necessary cleaning up. */ public final function Shutdown() { local LevelCore core; if (acediaShutDown) { return; } DisableAllFeatures(); onShutdownSignal.Emit(); onShutdownSystemSignal.Emit(); core = class'ServerLevelCore'.static.GetInstance(); if (core != none) { core.Destroy(); } core = class'ClientLevelCore'.static.GetInstance(); if (core != none) { core.Destroy(); } acediaShutDown = true; } /** * Registers an Acedia package with name given by `packageName`. * * @param packageName Name of the package to register. Must not be `none`. * This package must exist and not have yet been registered in this * environment. * @return `true` if package was successfully registered, `false` if it * either does not exist, was already registered or `packageName` is * `none`. */ public final function bool RegisterPackage(BaseText packageName) { local class<_manifest> manifestClass; if (packageName == none) { return false; } _.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy()); manifestClass = class<_manifest>(DynamicLoadObject( packageName.ToString() $ manifestSuffix, class'Class', true)); if (manifestClass == none) { _.logger.Auto(errNotRegistered).Arg(packageName.Copy()); return false; } if (IsManifestRegistered(manifestClass)) { _.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy()); return false; } availablePackages[availablePackages.length] = manifestClass; ReadManifest(manifestClass); return true; } /** * Registers an Acedia package with name given by `packageName`. * * @param packageName Name of the package to register. * This package must exist and not have yet been registered in this * environment. * @return `true` if package was successfully registered, `false` if it * either does not exist or was already registered. */ public final function RegisterPackage_S(string packageName) { local Text wrapper; wrapper = _.text.FromString(packageName); RegisterPackage(wrapper); _.memory.Free(wrapper); } private final function bool IsManifestRegistered(class<_manifest> manifestClass) { local int i; for (i = 0; i < availablePackages.length; i += 1) { if (manifestClass == availablePackages[i]) { return true; } } return false; } private final function ReadManifest(class<_manifest> manifestClass) { local int i; for (i = 0; i < manifestClass.default.features.length; i += 1) { if (manifestClass.default.features[i] == none) { continue; } manifestClass.default.features[i].static.LoadConfigs(); availableFeatures[availableFeatures.length] = manifestClass.default.features[i]; } for (i = 0; i < manifestClass.default.testCases.length; i += 1) { class'TestingService'.static .RegisterTestCase(manifestClass.default.testCases[i]); } } /** * Returns all packages registered in the caller `AcediaEnvironment`. * * NOTE: package being registered doesn't mean it's actually loaded. * Package must either be explicitly loaded or automatically when one of its * resources is being used. * * @return All packages registered in caller `AcediaEnvironment`. */ public final function array< class<_manifest> > GetAvailablePackages() { return availablePackages; } /** * Returns all packages loaded in the caller `AcediaEnvironment`. * * NOTE: package being registered doesn't mean it's actually loaded. * Package must either be explicitly loaded or automatically when one of its * resources is being used. * * @return All packages loaded in caller `AcediaEnvironment`. */ public final function array< class<_manifest> > GetLoadedPackages() { return loadedPackages; } /** * Returns all `Feature`s available in the caller `AcediaEnvironment`. * * @return All `Feature`s available in the caller `AcediaEnvironment`. */ public final function array< class > GetAvailableFeatures() { return availableFeatures; } /** * Returns all `Feature` instances enabled in the caller `AcediaEnvironment`. * * @return All `Feature`s enabled in the caller `AcediaEnvironment`. */ public final function array GetEnabledFeatures() { local int i; for (i = 0; i < enabledFeatures.length; i += 1) { enabledFeatures[i].NewRef(); } return enabledFeatures; } // CleanRemove `Feature`s that got deallocated. // This shouldn't happen unless someone messes up. private final function CleanEnabledFeatures() { local int i; while (i < enabledFeatures.length) { if ( enabledFeatures[i].GetLifeVersion() != enabledFeaturesLifeVersions[i]) { enabledFeatures.Remove(i, 1); } else { i += 1; } } } /** * Checks if `Feature` of given class `featureClass` is enabled. * * NOTE: even if If feature of class `featureClass` is enabled, it's not * necessarily that the instance you have reference to is enabled. * Although unlikely, it is possible that someone spawned another instance * of the same class that isn't considered enabled. If you want to check * whether some particular instance of given class `featureClass` is enabled, * use `IsFeatureEnabled()` method instead. * * @param featureClass Feature class to check for being enabled. * @return `true` if feature of class `featureClass` is currently enabled and * `false` otherwise. */ public final function bool IsFeatureClassEnabled(class featureClass) { local int i; if (featureClass == none) { return false; } CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (featureClass == enabledFeatures[i].class) { return true; } } return false; } /** * Checks if given `Feature` instance is enabled. * * If you want to check if any instance instance of given class * `classToCheck` is enabled (and not `feature` specifically), use * `IsFeatureClassEnabled()` method instead. * * @param feature Feature instance to check for being enabled. * @return `true` if feature `feature` is currently enabled and * `false` otherwise. */ public final function bool IsFeatureEnabled(Feature feature) { local int i; if (feature == none) return false; if (!feature.IsAllocated()) return false; CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (feature == enabledFeatures[i]) { return true; } } return false; } /** * Returns enabled `Feature` instance of the given class `featureClass`. * * @param featureClass Feature class to find enabled instance for. * @return Enabled `Feature` instance of the given class `featureClass`. * If no feature of `featureClass` is enabled, returns `none`. */ public final function Feature GetEnabledFeature(class featureClass) { local int i; if (featureClass == none) { return none; } CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (featureClass == enabledFeatures[i].class) { enabledFeatures[i].NewRef(); return enabledFeatures[i]; } } return none; } /** * Enables given `Feature` instance `newEnabledFeature` with a given config. * * @see `Feature::EnableMe()`. * * @param newEnabledFeature Instance to enable. * @param configName Name of the config to enable `newEnabledFeature` * feature with. `none` means "default" config (will be created, if * necessary). * @return `true` if given `newEnabledFeature` was enabled and `false` * otherwise (including if feature of the same class has already been * enabled). */ public final function bool EnableFeature( Feature newEnabledFeature, BaseText configName) { local int i; if (newEnabledFeature == none) return false; if (!newEnabledFeature.IsAllocated()) return false; CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (newEnabledFeature.class == enabledFeatures[i].class) { if (newEnabledFeature == enabledFeatures[i]) { _.logger .Auto(warnFeatureAlreadyEnabled) .Arg(_.text.FromClass(newEnabledFeature.class)); } else { _.logger .Auto(errFeatureClassAlreadyEnabled) .Arg(_.text.FromClass(newEnabledFeature.class)); } return false; } } newEnabledFeature.NewRef(); enabledFeatures[enabledFeatures.length] = newEnabledFeature; enabledFeaturesLifeVersions[enabledFeaturesLifeVersions.length] = newEnabledFeature.GetLifeVersion(); newEnabledFeature.EnableInternal(configName); onFeatureEnabledSignal.Emit(newEnabledFeature); return true; } /** * Disables given `Feature` instance `featureToDisable`. * * @see `Feature::EnableMe()`. * * @param featureToDisable Instance to disable. * @return `true` if given `newEnabledFeature` was disabled and `false` * otherwise (including if it already was disabled). */ public final function bool DisableFeature(Feature featureToDisable) { local int i; if (featureToDisable == none) return false; if (!featureToDisable.IsAllocated()) return false; CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (featureToDisable == enabledFeatures[i]) { enabledFeatures.Remove(i, 1); enabledFeaturesLifeVersions.Remove(i, 1); featureToDisable.DisableInternal(); onFeatureDisabledSignal.Emit(featureToDisable.class); _.memory.Free(featureToDisable); return true; } } return false; } /** * Disables all currently enabled `Feature`s. * * Mainly intended for the clean up when Acedia shuts down. */ public final function DisableAllFeatures() { local int i; local array featuresCopy; CleanEnabledFeatures(); featuresCopy = enabledFeatures; enabledFeatures.length = 0; enabledFeaturesLifeVersions.length = 0; for (i = 0; i < enabledFeatures.length; i += 1) { featuresCopy[i].DisableInternal(); onFeatureDisabledSignal.Emit(featuresCopy[i].class); } _.memory.FreeMany(featuresCopy); } defaultproperties { manifestSuffix = ".Manifest" infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".") infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.") errNotRegistered = (l=LOG_Error,m="Package \"%2\" has failed to be registered.") warnFeatureAlreadyEnabled = (l=LOG_Warning,m="Same instance of `Feature` class `%1` is already enabled.") errFeatureClassAlreadyEnabled = (l=LOG_Error,m="Different instance of the same `Feature` class `%1` is already enabled.") }