/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2020-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class Global extends Object; //! Class singleton instance of an object that would hold references to any API that do not depend //! on [`Actor`]s. //! //! To overcome cumbersome syntax of UnrealScript we gather all functions we want to be global into //! special "API objects" and store their single references inside this one, [`Global`]'s instance. //! Providing reference to properly initialized [`Global`] object to all [`AcediaObject`]s and //! [`AcediaActor`]s will give them convenient accessors to all Acedia API. //! //! [`Global`] is expected to behave like a singleton and will store its main instance in this //! variable's default value. // For getting instance of [`Global`] from any object. var protected Global myself; var public UnflectApi unflect; var public SideEffectAPI sideEffects; var public RefAPI ref; var public BoxAPI box; var public MathAPI math; var public LoggerAPI logger; var public CollectionsAPI collections; var public AliasesAPI alias; var public TextAPI text; var public MemoryAPI memory; var public ConsoleAPI console; var public ChatAPI chat; var public ColorAPI color; var public UserAPI users; var public PlayersAPI players; var public JsonAPI json; var public SchedulerAPI scheduler; var public CommandAPI commands; var public AvariceAPI avarice; var public AcediaEnvironment environment; /// Returns instance of the [`Global`] object. /// /// [`Global`] is supposed to be used as a singleton, meaning that only one instance of it should be /// created. /// This method creates and returns such instance. /// In case it was already created, that instance will be returned from now one. public final static function Global GetInstance() { if (default.myself == none) { // `...Global`s are special and exist outside main Acedia's object infrastructure, //so we allocate it without using [`MemoryAPI`] methods. default.myself = new class'Global'; default.myself.Initialize(); } return default.myself; } /// Initializes [`Global`] by creating all API from base realm. protected function Initialize() { // Special case that we cannot spawn with memory API since it obviously // does not exist yet! memory = new class'MemoryAPI'; memory._constructor(); // `TextAPI` and `CollectionsAPI` need to be loaded before `LoggerAPI` sideEffects = SideEffectAPI(memory.Allocate(class'SideEffectAPI')); ref = RefAPI(memory.Allocate(class'RefAPI')); box = BoxAPI(memory.Allocate(class'BoxAPI')); text = TextAPI(memory.Allocate(class'TextAPI')); math = MathAPI(memory.Allocate(class'MathAPI')); collections = CollectionsAPI(memory.Allocate(class'CollectionsAPI')); unflect = UnflectAPI(memory.Allocate(class'UnflectAPI')); json = JsonAPI(memory.Allocate(class'JsonAPI')); logger = LoggerAPI(memory.Allocate(class'LoggerAPI')); color = ColorAPI(memory.Allocate(class'ColorAPI')); alias = AliasesAPI(memory.Allocate(class'AliasesAPI')); console = ConsoleAPI(memory.Allocate(class'ConsoleAPI')); chat = ChatAPI(memory.Allocate(class'ChatAPI')); users = UserAPI(memory.Allocate(class'UserAPI')); players = PlayersAPI(memory.Allocate(class'PlayersAPI')); scheduler = SchedulerAPI(memory.Allocate(class'SchedulerAPI')); avarice = AvariceAPI(memory.Allocate(class'AvariceAPI')); commands = CommandAPI(memory.Allocate(class'CommandAPI')); environment = AcediaEnvironment(memory.Allocate(class'AcediaEnvironment')); } /// Drops references to all API from base realm, including self-reference, previously returned by /// [`Global::GetInstance()`] method. public function DropCoreAPI() { memory = none; ref = none; box = none; text = none; collections = none; logger = none; alias = none; console = none; chat = none; color = none; users = none; players = none; json = none; scheduler = none; commands = none; avarice = none; default.myself = none; } defaultproperties { }