/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class AcediaEnvironment extends AcediaObject; //! API for management of running `Feature`s and loaded packages. //! //! Instance of this class will be used by Acedia to manage resources available //! from different packages like `Feature`s and such other etc.. //! This is mostly necessary to implement Acedia loader (and, possibly, //! its alternatives) that would load available packages and enable `Feature`s //! admin wants to be enabled. var private bool acediaShutDown; var private array< class<_manifest> > availablePackages; var private array< class > availableFeatures; var private array enabledFeatures; var private array enabledFeaturesLifeVersions; var private string manifestSuffix; var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered; var private LoggerAPI.Definition errNotRegistered, errFeatureAlreadyEnabled; var private LoggerAPI.Definition warnFeatureAlreadyEnabled; var private LoggerAPI.Definition errFeatureClassAlreadyEnabled; var private SimpleSignal onShutdownSignal; var private SimpleSignal onShutdownSystemSignal; var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal; var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal; protected function Constructor() { // Always register our core package RegisterPackage_S("AcediaCore"); onShutdownSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); onShutdownSystemSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); onFeatureEnabledSignal = Environment_FeatureEnabled_Signal( _.memory.Allocate(class'Environment_FeatureEnabled_Signal')); onFeatureDisabledSignal = Environment_FeatureDisabled_Signal( _.memory.Allocate(class'Environment_FeatureDisabled_Signal')); } protected function Finalizer() { _.memory.Free(onShutdownSignal); _.memory.Free(onShutdownSystemSignal); _.memory.Free(onFeatureEnabledSignal); _.memory.Free(onFeatureDisabledSignal); } /// Signal that will be emitted right before Acedia shuts down. /// /// At the point of emission all APIs should still exist and function. /// /// # Signature /// /// void () public final /*signal*/ function SimpleSlot OnShutDown(AcediaObject receiver) { return SimpleSlot(onShutdownSignal.NewSlot(receiver)); } /// Signal that will be emitted during Acedia shut down. /// /// System API will use it to clean up after themselves, so one shouldn't rely on using them. /// /// There is no reason to use this signal unless you're reimplementing one of the APIs. /// Otherwise you probably want to use `OnShutDown()` signal instead. /// /// # Signature /// /// void () public final /*signal*/ function SimpleSlot OnShutDownSystem(AcediaObject receiver) { return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver)); } /// Signal that will be emitted right after a new `Feature` is enabled and its `OnEnabled()` method // was called. /// /// # Signature /// /// void (Feature enabledFeature) /// @param enabledFeature `Feature` instance that was just enabled. public final /*signal*/ function Environment_FeatureEnabled_Slot OnFeatureEnabled( AcediaObject receiver ) { return Environment_FeatureEnabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); } /// Signal that will be emitted right after when a `Feature` is disabled and its `OnDisabled()` /// method was called. /// /// # Signature /// /// void (class disabledFeatureClass) /// @param disabledFeatureClass Class of the `Feature` instance that was just disabled. public final /*signal*/ function Environment_FeatureDisabled_Slot OnFeatureDisabled( AcediaObject receiver ) { return Environment_FeatureDisabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); } /// Shuts AcediaCore down, performing all the necessary clean up. public final function Shutdown() { local LevelCore core; if (acediaShutDown) { return; } DisableAllFeatures(); onShutdownSignal.Emit(); onShutdownSystemSignal.Emit(); core = class'ServerLevelCore'.static.GetInstance(); if (core != none) { core.Destroy(); } core = class'ClientLevelCore'.static.GetInstance(); if (core != none) { core.Destroy(); } _.DropCoreAPI(); acediaShutDown = true; } /// Registers an Acedia package wit ha given name. /// /// Returns `true` if package was successfully registered, `false` if it either does not exist, /// was already registered or [`packageName`] is `none`. /// /// # Errors /// /// Will log an error if the package has failed to get registered (it is either missing or not /// an Acedia package). public final function bool RegisterPackage(BaseText packageName) { local class<_manifest> manifestClass; if (packageName == none) { return false; } _.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy()); manifestClass = class<_manifest>(DynamicLoadObject( packageName.ToString() $ manifestSuffix, class'Class', true)); if (manifestClass == none) { _.logger.Auto(errNotRegistered).Arg(packageName.Copy()); return false; } if (IsManifestRegistered(manifestClass)) { _.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy()); return false; } availablePackages[availablePackages.length] = manifestClass; ReadManifest(manifestClass); return true; } /// Registers an Acedia package wit ha given name. /// /// Returns `true` if package was successfully registered, `false` if it either does not exist or /// was already registered. /// /// # Errors /// /// Will log an error if the package has failed to get registered (it is either missing or not /// an Acedia package). public final function RegisterPackage_S(string packageName) { local Text wrapper; wrapper = _.text.FromString(packageName); RegisterPackage(wrapper); _.memory.Free(wrapper); } private final function bool IsManifestRegistered(class<_manifest> manifestClass) { local int i; for (i = 0; i < availablePackages.length; i += 1) { if (manifestClass == availablePackages[i]) { return true; } } return false; } private final function ReadManifest(class<_manifest> manifestClass) { local int i; for (i = 0; i < manifestClass.default.features.length; i += 1) { if (manifestClass.default.features[i] == none) { continue; } manifestClass.default.features[i].static.LoadConfigs(); availableFeatures[availableFeatures.length] = manifestClass.default.features[i]; } for (i = 0; i < manifestClass.default.testCases.length; i += 1) { class'TestingService'.static.RegisterTestCase(manifestClass.default.testCases[i]); } } /// Returns all packages registered in the caller [`AcediaEnvironment`]. public final function array< class<_manifest> > GetAvailablePackages() { return availablePackages; } /// Returns all [`Feature`]s available in the caller `AcediaEnvironment`. public final function array< class > GetAvailableFeatures() { return availableFeatures; } /// Returns all currently enabled [`Feature`]s. public final function array GetEnabledFeatures() { local int i; for (i = 0; i < enabledFeatures.length; i += 1) { enabledFeatures[i].NewRef(); } return enabledFeatures; } // CleanRemove `Feature`s that got deallocated. // This shouldn't happen unless someone messes up. private final function CleanEnabledFeatures() { local int i; while (i < enabledFeatures.length) { if (enabledFeatures[i].GetLifeVersion() != enabledFeaturesLifeVersions[i]) { enabledFeatures.Remove(i, 1); } else { i += 1; } } } /// Checks if `Feature` of given class is enabled. /// /// Even if If feature of class `featureClass` is enabled, it's not necessarily that the instance /// you have reference to is enabled. /// /// Although unlikely, it is possible that someone spawned another instance of the same class that /// isn't considered enabled. If you want to check whether some particular instance of given class /// [`featureClass`] is enabled, use [`IsFeatureEnabled()`] method instead. public final function bool IsFeatureClassEnabled(class featureClass) { local int i; if (featureClass == none) { return false; } CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (featureClass == enabledFeatures[i].class) { return true; } } return false; } /// Checks if given `Feature` instance is enabled. /// /// If you want to check if any instance instance of given class `classToCheck` is enabled /// (and not [`feature`] specifically), use [`IsFeatureClassEnabled()`] method instead. public final function bool IsFeatureEnabled(Feature feature) { local int i; if (feature == none) return false; if (!feature.IsAllocated()) return false; CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (feature == enabledFeatures[i]) { return true; } } return false; } /// Returns enabled `Feature` instance of the given class. /// /// Returns `none` only if `featureClass` is not enabled (or also `none`). public final function Feature GetEnabledFeature(class featureClass) { local int i; if (featureClass == none) { return none; } CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (featureClass == enabledFeatures[i].class) { enabledFeatures[i].NewRef(); return enabledFeatures[i]; } } return none; } /// Enables given `Feature` instance `newEnabledFeature` with a given config. /// Does not change a config for already enabled feature, failing instead. /// /// Returns `true` if given `newEnabledFeature` was enabled and `false` otherwise /// (including if feature of the same class has already been enabled). public final function bool EnableFeature(Feature newEnabledFeature, optional BaseText configName) { local int i; if (newEnabledFeature == none) return false; if (!newEnabledFeature.IsAllocated()) return false; CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (newEnabledFeature.class == enabledFeatures[i].class) { if (newEnabledFeature == enabledFeatures[i]) { _.logger .Auto(warnFeatureAlreadyEnabled) .Arg(_.text.FromClass(newEnabledFeature.class)); } else { _.logger .Auto(errFeatureClassAlreadyEnabled) .Arg(_.text.FromClass(newEnabledFeature.class)); } return false; } } newEnabledFeature.NewRef(); enabledFeatures[enabledFeatures.length] = newEnabledFeature; enabledFeaturesLifeVersions[enabledFeaturesLifeVersions.length] = newEnabledFeature.GetLifeVersion(); newEnabledFeature.EnableInternal(configName); onFeatureEnabledSignal.Emit(newEnabledFeature); return true; } /// Disables given `Feature` instance `featureToDisable`. /// /// Returns `true` if given `newEnabledFeature` was disabled and `false` otherwise /// (including if it already was disabled). public final function bool DisableFeature(Feature featureToDisable) { local int i; if (featureToDisable == none) return false; if (!featureToDisable.IsAllocated()) return false; CleanEnabledFeatures(); for (i = 0; i < enabledFeatures.length; i += 1) { if (featureToDisable == enabledFeatures[i]) { enabledFeatures.Remove(i, 1); enabledFeaturesLifeVersions.Remove(i, 1); featureToDisable.DisableInternal(); onFeatureDisabledSignal.Emit(featureToDisable.class); _.memory.Free(featureToDisable); return true; } } return false; } /// Disables all currently enabled `Feature`s. /// /// Mainly intended for the clean up when Acedia shuts down. public final function DisableAllFeatures() { local int i; local array featuresCopy; CleanEnabledFeatures(); featuresCopy = enabledFeatures; enabledFeatures.length = 0; enabledFeaturesLifeVersions.length = 0; for (i = 0; i < enabledFeatures.length; i += 1) { featuresCopy[i].DisableInternal(); onFeatureDisabledSignal.Emit(featuresCopy[i].class); } _.memory.FreeMany(featuresCopy); } defaultproperties { manifestSuffix = ".Manifest" infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".") infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.") errNotRegistered = (l=LOG_Error,m="Package \"%1\" has failed to be registered.") warnFeatureAlreadyEnabled = (l=LOG_Warning,m="Same instance of `Feature` class `%1` is already enabled.") errFeatureClassAlreadyEnabled = (l=LOG_Error,m="Different instance of the same `Feature` class `%1` is already enabled.") }