/**
* Event generator for 'ConnectionService'.
* Copyright 2019 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class PlayerEvents extends Events
abstract;
static function CallPlayerConnected(APlayer newPlayer)
{
local int i;
local array< class > listeners;
listeners = GetListeners();
for (i = 0; i < listeners.length; i += 1)
{
class(listeners[i])
.static.PlayerConnected(newPlayer);
}
}
static function CallPlayerDisconnected(APlayer lostPlayer)
{
local int i;
local array< class > listeners;
listeners = GetListeners();
for (i = 0; i < listeners.length; i += 1)
{
class(listeners[i])
.static.PlayerDisconnected(lostPlayer);
}
}
defaultproperties
{
relatedListener = class'PlayerListenerBase'
connectedServiceClass = class'PlayerService'
}