/** * Object that provides a signal handler for testing signal/slot functionality * of Acedia. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class MockSignalSlotClient extends AcediaObject; // Remember `Signal` and `Slot` for testing purposes var private MockSignal usedSignal; var private MockSlot usedSlot; var private int value; public final function SetValue(int newValue) { value = newValue; } public final function DisconnectMe(MockSignal signal) { if (signal != none) { signal.NewSlot(self).Disconnect(); } } // Return `SMockSlot` for testing purposes public final function MockSlot AddToSignal(MockSignal signal) { local MockSlot slot; if (signal == none) { return none; } slot = MockSlot(signal.NewSlot(self)); slot.connect = Handler; return slot; } public final function MockSlot AddToSignal_AddNewSlot(MockSignal signal) { local MockSlot slot; if (signal == none) { return none; } usedSignal = signal; slot = MockSlot(signal.NewSlot(self)); slot.connect = Handler_AddNewSlot; return slot; } public final function MockSlot AddToSignal_DestroySlot(MockSignal signal) { if (signal == none) { return none; } usedSlot = MockSlot(signal.NewSlot(self)); usedSlot.connect = Handler_DestroySlot; return usedSlot; } private final function int Handler(int inputValue, optional bool doSubtract) { if (doSubtract) { return inputValue - value; } return inputValue + value; } private final function int Handler_AddNewSlot( int inputValue, optional bool doSubtract) { local MockSignalSlotClient newClient; if (usedSignal == none) { return inputValue; } newClient = MockSignalSlotClient( _.memory.Allocate(class'MockSignalSlotClient')); newClient.SetValue(value); newClient.AddToSignal(usedSignal); usedSignal = none; return inputValue; } private final function int Handler_DestroySlot( int inputValue, optional bool doSubtract) { if (usedSlot != none) { usedSlot.FreeSelf(); } usedSlot = none; return inputValue; } defaultproperties { }