/**
* Command for displaying help information about registered Acedia's commands.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class ACommandHelp extends Command
dependson(LoggerAPI);
var LoggerAPI.Definition testMsg;
var public const int TSPACE, TCOMMAND_NAME_FALLBACK, TPLUS;
var public const int TOPEN_BRACKET, TCLOSE_BRACKET, TCOLUMN_SPACE;
var public const int TKEY, TDOUBLE_KEY, TCOMMA_SPACE, TBOOLEAN, TINDENT;
var public const int TBOOLEAN_TRUE_FALSE, TBOOLEAN_ENABLE_DISABLE;
var public const int TBOOLEAN_ON_OFF, TBOOLEAN_YES_NO;
var public const int TOPTIONS, TCMD_WITH_TARGET, TCMD_WITHOUT_TARGET;
protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("help"))
.Summary(P("Detailed information about available commands."));
builder.OptionalParams()
.ParamTextList(P("commands"))
.Describe(P("Display information about all specified commands."));
builder.Option(P("list"))
.Describe(P("Display list of all available commands."));
}
protected function Executed(CommandCall callInfo)
{
local AssociativeArray parameters;
local DynamicArray commandsToDisplay;
local APlayer callerPlayer;
callerPlayer = callInfo.GetCallerPlayer();
if (callerPlayer == none) {
return;
}
// Print command list if "--list" option was specified
if (callInfo.GetOptions().HasKey(P("list"))) {
DisplayCommandList(callerPlayer);
}
// Help pages.
// Only need to print them if:
// 1. Any commands are specified as parameters;
// 2. No commands or "--list" option was specified, then we want to
// print a help page for this command.
if ( !callInfo.GetOptions().HasKey(P("list"))
|| callInfo.GetParameters().HasKey(P("commands")))
{
parameters = callInfo.GetParameters();
commandsToDisplay = DynamicArray(parameters.GetItem(P("commands")));
DisplayCommandHelpPages(callerPlayer, commandsToDisplay);
}
}
private final function DisplayCommandList(APlayer player)
{
local int i;
local ConsoleWriter console;
local Command nextCommand;
local Command.Data nextData;
local array commandNames;
local Commands commandsFeature;
if (player == none) return;
commandsFeature = Commands(class'Commands'.static.GetInstance());
if (commandsFeature == none) return;
console = player.Console();
commandNames = commandsFeature.GetCommandNames();
for (i = 0; i < commandNames.length; i += 1)
{
nextCommand = commandsFeature.GetCommand(commandNames[i]);
if (nextCommand == none) continue;
nextData = nextCommand.GetData();
console.UseColor(_.color.textEmphasis)
.Write(nextData.name)
.ResetColor()
.Write(T(TCOLUMN_SPACE))
.WriteLine(nextData.summary);
}
_.memory.FreeMany(commandNames);
}
private final function DisplayCommandHelpPages(
APlayer player,
DynamicArray commandList)
{
local int i;
local Command nextCommand;
local Commands commandsFeature;
if (player == none) return;
commandsFeature = Commands(class'Commands'.static.GetInstance());
if (commandsFeature == none) return;
// If arguments were empty - at least display our own help page
if (commandList == none)
{
PrintHelpPage(player.Console(), GetData());
return;
}
// Otherwise - print help for specified commands
for (i = 0; i < commandList.GetLength(); i += 1)
{
nextCommand = commandsFeature.GetCommand(Text(commandList.GetItem(i)));
if (nextCommand == none) continue;
PrintHelpPage(player.Console(), nextCommand.GetData());
}
}
// Following methods are mostly self-explanatory,
// all assume that passed `cout != none`
private final function PrintHelpPage(ConsoleWriter cout, Command.Data data)
{
local Text commandNameUpperCase;
// Get capitalized command name
commandNameUpperCase = data.name.UpperCopy();
// Print header: name + basic info
cout.UseColor(_.color.textHeader)
.Write(commandNameUpperCase)
.UseColor(_.color.textDefault);
commandNameUpperCase.FreeSelf();
if (data.requiresTarget) {
cout.WriteLine(T(TCMD_WITH_TARGET));
}
else {
cout.WriteLine(T(TCMD_WITHOUT_TARGET));
}
// Print commands and options
PrintCommands(cout, data);
PrintOptions(cout, data);
// Clean up
cout.ResetColor().Flush();
}
private final function PrintCommands(ConsoleWriter cout, Command.Data data)
{
local int i;
local array subCommands;
subCommands = data.subCommands;
for (i = 0; i < subCommands.length; i += 1) {
PrintSubCommand(cout, subCommands[i], data.name);
}
}
private final function PrintSubCommand(
ConsoleWriter cout,
SubCommand subCommand,
Text commandName)
{
// Command + parameters
// Command name + sub command name
cout.UseColor(_.color.textEmphasis)
.Write(commandName)
.Write(T(TSPACE));
if (subCommand.name != none && !subCommand.name.IsEmpty()) {
cout.Write(subCommand.name).Write(T(TSPACE));
}
cout.UseColor(_.color.textDefault);
// Parameters
PrintParameters(cout, subCommand.required, subCommand.optional);
cout.Flush();
// Description
if (subCommand.description != none && !subCommand.description.IsEmpty()) {
cout.WriteBlock(subCommand.description);
}
}
private final function PrintOptions(ConsoleWriter cout, Command.Data data)
{
local int i;
local array