/** * Command for changing nickname of the player. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ACommandTest extends Command; protected function BuildData(CommandDataBuilder builder) { builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it.")) .OptionalParams() .ParamText(P("option")); } protected function Executed(Command.CallData result, EPlayer callerPlayer) { local Parser parser; local HashTable root; /*local int i; local WeaponLocker lol; local array aaa; local Text message; local Timer testTimer; message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @ "Is pre game?" @ _.kf.IsInPreGame() @ "Is trader?" @ _.kf.IsTraderActive() @ "Is wave?" @ _.kf.IsWaveActive() @ "Is finished?" @ _.kf.IsGameFinished() @ "Is wipe?" @ _.kf.IsWipe()); _.console.ForAll().WriteLine(message); testTimer = Timer(_.memory.Allocate(class'Timer')); testTimer.SetInterval(result.GetParameters().GetInt(P("add"))); testTimer.Start(); testTimer.OnElapsed(self).connect = OnTick; testTimer.SetAutoReset(true); for (i = 0; i < 100; i += 1) { class'WeaponLocker'.default.bCollideWorld = false; class'WeaponLocker'.default.bBlockActors = false; lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker')); aaa[i] = lol; Log("HUH" @ lol.Destroy()); class'WeaponLocker'.default.bCollideWorld = true; class'WeaponLocker'.default.bBlockActors = true; } for (i = 0; i < 100; i += 1) { if (aaa[i] != none) { Log("UMBRA" @ aaa[i]); } }*/ parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}"); root = _.json.ParseHashTableWith(parser); callerPlayer.BorrowConsole().WriteLine(_.json.PrettyPrint(root)); } defaultproperties { }