/** * Class for decoding UTF8 byte stream into Acedia's `MutableText` value. * This is a separate object instead of just a method, because it allows * to make code simpler by storing state variables related to * the decoding process. * This implementation should correctly convert any valid UTF8, but it is * not guaranteed to reject any invalid UTF8. In particular, it accepts * overlong code point encodings. It does check whether every byte has * a correct bit prefix and does not attempt to repair input data if it finds * invalid one. * See [wiki page](https://en.wikipedia.org/wiki/UTF-8) for details. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class Utf8Decoder extends AcediaObject; // Variables for building a multi-byte code point. // Stored as a class member variables to avoid copying them between methods. var private MutableText builtText; var private int nextCodePoint; var private int innerBytesLeft; // These masks (`maskDropN`) allow to turn into zero first `N` bits in // the byte with `&` operator. var private byte maskDrop1, maskDrop2, maskDrop3, maskDrop4, maskDrop5; // These masks (`maskTakeN`) allow to turn into zero all but first `N` bits // in the byte with `&` operator. // `maskTakeN == ~maskDropN`. var private byte maskTake1, maskTake2, maskTake3, maskTake4, maskTake5; /** * Decodes passed `byte` array (that contains utf8-encoded text) into * the `MutableText` type. * * @param byteStream Byte stream to decode. * @return `MutableText` that contains `byteStream`'s text data. * `none` iff either `byteStream == none` or it's contents do not * correspond to a (valid) utf8-encoded text. */ public final function MutableText Decode(ByteArrayRef byteStream) { local int i; local int length; local MutableText result; if (byteStream == none) { return none; } nextCodePoint = 0; innerBytesLeft = 0; builtText = _.text.Empty(); length = byteStream.GetLength(); for (i = 0; i < length; i += 1) { if (!PushByte(byteStream.GetItem(i))) { _.memory.Free(builtText); return none; } } if (innerBytesLeft <= 0) { result = builtText; } else { _.memory.Free(builtText); } builtText = none; return result; } private final function bool PushByte(byte nextByte) { if (innerBytesLeft > 0) { return PushInnerByte(nextByte); } // Form of 0xxxxxxx means 1 byte per code point if ((nextByte & maskTake1) == 0) { AppendCodePoint(nextByte); return true; } // Form of 110xxxxx means 2 bytes per code point if ((nextByte & maskTake3) == maskTake2) // maskTake2 == 1 1 0 0 0 0 0 0 { nextCodePoint = nextByte & maskDrop3; innerBytesLeft = 1; return true; } // Form of 1110xxxx means 3 bytes per code point if ((nextByte & maskTake4) == maskTake3) // maskTake3 == 1 1 1 0 0 0 0 0 { nextCodePoint = nextByte & maskDrop4; innerBytesLeft = 2; return true; } // Form of 11110xxx means 4 bytes per code point if ((nextByte & maskTake5) == maskTake4) // maskTake4 == 1 1 1 1 0 0 0 0 { nextCodePoint = nextByte & maskDrop5; innerBytesLeft = 3; return true; } // `nextByte` must have has one of the above forms // (or 10xxxxxx that is handled in `PushInnerByte()`) return false; } // This method is responsible for pushing "inner" bytes: bytes that come // after the first one when code point is encoded with multiple bytes. // All of them are expected to have 10xxxxxx prefix. // Assumes `innerBytesLeft > 0` to avoid needless checks. private final function bool PushInnerByte(byte nextByte) { // Fail if `nextByte` does not have an expected form: 10xxxxxx if ((nextByte & maskTake2) != maskTake1) { return false; } // Since inner bytes have the form of 10xxxxxx, they all carry only 6 bits // that actually encode code point, so to make space for those bits we must // shift previously added code points by `6` nextCodePoint = (nextCodePoint << 6) + (nextByte & maskDrop2); innerBytesLeft -= 1; if (innerBytesLeft <= 0) { AppendCodePoint(nextCodePoint); } return true; } private final function AppendCodePoint(int codePoint) { local Text.Character nextCharacter; nextCharacter.codePoint = codePoint; builtText.AppendCharacter(nextCharacter); } defaultproperties { maskDrop1 = 127 // 0 1 1 1 1 1 1 1 maskDrop2 = 63 // 0 0 1 1 1 1 1 1 maskDrop3 = 31 // 0 0 0 1 1 1 1 1 maskDrop4 = 15 // 0 0 0 0 1 1 1 1 maskDrop5 = 7 // 0 0 0 0 0 1 1 1 maskTake1 = 128 // 1 0 0 0 0 0 0 0 maskTake2 = 192 // 1 1 0 0 0 0 0 0 maskTake3 = 224 // 1 1 1 0 0 0 0 0 maskTake4 = 240 // 1 1 1 1 0 0 0 0 maskTake5 = 248 // 1 1 1 1 1 0 0 0 }