/** * Parent class for all services used in Acedia. * Currently simply makes itself server-only. * Copyright 2020 - 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class Service extends Singleton abstract; // `Service`s can use this as a receiver for signal functions var protected ServiceAnchor _self; // Log messages var private LoggerAPI.Definition errNoService; // Enables feature of given class. public simulated static final function Service Require() { local Service newInstance; local LevelCore core; if (IsRunning()) { return Service(GetInstance()); } core = __core().GetLevelCore(); if (core == none) { return none; } default.blockSpawning = false; newInstance = Service(core.Allocate(default.class)); default.blockSpawning = true; if (newInstance == none) { __().logger.Auto(default.errNoService).ArgClass(default.class); } return newInstance; } // Whether service is currently running is determined by public simulated static final function bool IsRunning() { return (GetInstance() != none); } protected simulated function OnLaunch(){} protected simulated function OnShutdown(){} protected simulated function OnCreated() { default.blockSpawning = true; _self = ServiceAnchor(_.memory.Allocate(class'ServiceAnchor')); OnLaunch(); } protected simulated function OnDestroyed() { OnShutdown(); _.memory.Free(_self); _self = none; } defaultproperties { DrawType = DT_None // Prevent spawning this feature by any other means than 'Launch()'. blockSpawning = true // Features are server-only actors remoteRole = ROLE_None errNoService = (l=LOG_Fatal,m="Cannot start required service %1") }