/** * Author: dkanus * Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore * License: GPL * Copyright 2022-2023 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class Iter extends AcediaObject abstract; //! Base class for iterator, an auxiliary object for iterating through //! a set of objects obtained from some context-dependent source. /// Status of the [`Iter`]'s filter regarding some specific property. /// /// [`Iter`]s can filter objects they're iterating on by the presence or lack of a certain property, /// recording this choice requires 3 values (for requiring having/not having a certain property and /// for ignoring it). /// This enumeration is for inner purposes and is there to unify iterator implementations. enum IterFilter { /// We don't use relevant property for filtering IF_Nothing, /// Iterated objects must have that property IF_Have, /// Iterated objects must not have that property IF_NotHave }; /// Advances iterator to the next item. /// /// Makes iterator refer to the next item from the source and returns `true`, as long as the source /// of items isn't yet exhausted. /// In case there's no more items, method has to return `false` and do nothing else. /// [`Iter::HasFinished()`] can also be used to check whether there are more items available. public function bool Next(); /// Returns value currently pointed to by an iterator. /// /// Does not advance iteration: use [`Iter::Next()`] to pick next value. /// /// In case iterator has already reached the end (and [`Iter::Next()``] returned `false`), this /// method will return `none`. /// Note that depending on context `none` values can also be returned, use /// [`Iter::LeaveOnlyNotNone()`] method to prevent that. public function AcediaObject Get(); /// Checks if caller [`Iter`] has finished iterating. public function bool HasFinished(); /// Makes caller iterator skip any `none` items during iteration. public function LeaveOnlyNotNone(); defaultproperties { }