You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
411 lines
14 KiB
411 lines
14 KiB
/** |
|
* Author: dkanus |
|
* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore |
|
* License: GPL |
|
* Copyright 2022-2023 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class AcediaEnvironment extends AcediaObject |
|
config(AcediaSystem); |
|
|
|
//! API for management of running `Feature`s and loaded packages. |
|
//! |
|
//! Instance of this class will be used by Acedia to manage resources available |
|
//! from different packages like `Feature`s and such other etc.. |
|
//! This is mostly necessary to implement Acedia loader (and, possibly, |
|
//! its alternatives) that would load available packages and enable `Feature`s |
|
//! admin wants to be enabled. |
|
|
|
var private bool acediaShutDown; |
|
|
|
var private array< class<_manifest> > availablePackages; |
|
|
|
var private array< class<Feature> > availableFeatures; |
|
var private array<Feature> enabledFeatures; |
|
var private array<int> enabledFeaturesLifeVersions; |
|
|
|
var private string manifestSuffix; |
|
|
|
var private const config bool debugMode; |
|
|
|
var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered; |
|
var private LoggerAPI.Definition errNotRegistered, errFeatureAlreadyEnabled; |
|
var private LoggerAPI.Definition warnFeatureAlreadyEnabled; |
|
var private LoggerAPI.Definition errFeatureClassAlreadyEnabled; |
|
|
|
var private SimpleSignal onShutdownSignal; |
|
var private SimpleSignal onShutdownSystemSignal; |
|
var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal; |
|
var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal; |
|
|
|
protected function Constructor() { |
|
// Always register our core package |
|
RegisterPackage_S("AcediaCore"); |
|
onShutdownSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); |
|
onShutdownSystemSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); |
|
onFeatureEnabledSignal = Environment_FeatureEnabled_Signal( |
|
_.memory.Allocate(class'Environment_FeatureEnabled_Signal')); |
|
onFeatureDisabledSignal = Environment_FeatureDisabled_Signal( |
|
_.memory.Allocate(class'Environment_FeatureDisabled_Signal')); |
|
} |
|
|
|
protected function Finalizer() { |
|
_.memory.Free(onShutdownSignal); |
|
_.memory.Free(onShutdownSystemSignal); |
|
_.memory.Free(onFeatureEnabledSignal); |
|
_.memory.Free(onFeatureDisabledSignal); |
|
} |
|
|
|
/// Signal that will be emitted right before Acedia shuts down. |
|
/// |
|
/// At the point of emission all APIs should still exist and function. |
|
/// |
|
/// # Signature |
|
/// |
|
/// void <slot>() |
|
public final /*signal*/ function SimpleSlot OnShutDown(AcediaObject receiver) { |
|
return SimpleSlot(onShutdownSignal.NewSlot(receiver)); |
|
} |
|
|
|
/// Signal that will be emitted during Acedia shut down. |
|
/// |
|
/// System API will use it to clean up after themselves, so one shouldn't rely on using them. |
|
/// |
|
/// There is no reason to use this signal unless you're reimplementing one of the APIs. |
|
/// Otherwise you probably want to use `OnShutDown()` signal instead. |
|
/// |
|
/// # Signature |
|
/// |
|
/// void <slot>() |
|
public final /*signal*/ function SimpleSlot OnShutDownSystem(AcediaObject receiver) { |
|
return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver)); |
|
} |
|
|
|
/// Signal that will be emitted right after a new `Feature` is enabled and its `OnEnabled()` method |
|
// was called. |
|
/// |
|
/// # Signature |
|
/// |
|
/// void <slot>(Feature enabledFeature) |
|
/// @param enabledFeature `Feature` instance that was just enabled. |
|
public final /*signal*/ function Environment_FeatureEnabled_Slot OnFeatureEnabled( |
|
AcediaObject receiver |
|
) { |
|
return Environment_FeatureEnabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); |
|
} |
|
|
|
/// Signal that will be emitted right after when a `Feature` is disabled and its `OnDisabled()` |
|
/// method was called. |
|
/// |
|
/// # Signature |
|
/// |
|
/// void <slot>(class<Feature> disabledFeatureClass) |
|
/// @param disabledFeatureClass Class of the `Feature` instance that was just disabled. |
|
public final /*signal*/ function Environment_FeatureDisabled_Slot OnFeatureDisabled( |
|
AcediaObject receiver |
|
) { |
|
return Environment_FeatureDisabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); |
|
} |
|
|
|
/// Shuts AcediaCore down, performing all the necessary clean up. |
|
public final function Shutdown() { |
|
local LevelCore core; |
|
|
|
if (acediaShutDown) { |
|
return; |
|
} |
|
DisableAllFeatures(); |
|
onShutdownSignal.Emit(); |
|
onShutdownSystemSignal.Emit(); |
|
core = class'ServerLevelCore'.static.GetInstance(); |
|
if (core != none) { |
|
core.Destroy(); |
|
} |
|
core = class'ClientLevelCore'.static.GetInstance(); |
|
if (core != none) { |
|
core.Destroy(); |
|
} |
|
_.DropCoreAPI(); |
|
acediaShutDown = true; |
|
} |
|
|
|
/// Registers an Acedia package wit ha given name. |
|
/// |
|
/// Returns `true` if package was successfully registered, `false` if it either does not exist, |
|
/// was already registered or [`packageName`] is `none`. |
|
/// |
|
/// # Errors |
|
/// |
|
/// Will log an error if the package has failed to get registered (it is either missing or not |
|
/// an Acedia package). |
|
public final function bool RegisterPackage(BaseText packageName) { |
|
local class<_manifest> manifestClass; |
|
|
|
if (packageName == none) { |
|
return false; |
|
} |
|
_.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy()); |
|
manifestClass = class<_manifest>(DynamicLoadObject( |
|
packageName.ToString() $ manifestSuffix, class'Class', true)); |
|
if (manifestClass == none) { |
|
_.logger.Auto(errNotRegistered).Arg(packageName.Copy()); |
|
return false; |
|
} |
|
if (IsManifestRegistered(manifestClass)) { |
|
_.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy()); |
|
return false; |
|
} |
|
availablePackages[availablePackages.length] = manifestClass; |
|
ReadManifest(manifestClass); |
|
return true; |
|
} |
|
|
|
/// Registers an Acedia package wit ha given name. |
|
/// |
|
/// Returns `true` if package was successfully registered, `false` if it either does not exist or |
|
/// was already registered. |
|
/// |
|
/// # Errors |
|
/// |
|
/// Will log an error if the package has failed to get registered (it is either missing or not |
|
/// an Acedia package). |
|
public final function RegisterPackage_S(string packageName) { |
|
local Text wrapper; |
|
|
|
wrapper = _.text.FromString(packageName); |
|
RegisterPackage(wrapper); |
|
_.memory.Free(wrapper); |
|
} |
|
|
|
private final function bool IsManifestRegistered(class<_manifest> manifestClass) { |
|
local int i; |
|
|
|
for (i = 0; i < availablePackages.length; i += 1) { |
|
if (manifestClass == availablePackages[i]) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
private final function ReadManifest(class<_manifest> manifestClass) { |
|
local int i; |
|
|
|
for (i = 0; i < manifestClass.default.features.length; i += 1) { |
|
if (manifestClass.default.features[i] == none) { |
|
continue; |
|
} |
|
manifestClass.default.features[i].static.LoadConfigs(); |
|
availableFeatures[availableFeatures.length] = manifestClass.default.features[i]; |
|
} |
|
for (i = 0; i < manifestClass.default.testCases.length; i += 1) { |
|
class'TestingService'.static.RegisterTestCase(manifestClass.default.testCases[i]); |
|
} |
|
} |
|
|
|
/// Returns `true` iff AcediaCore is running in the debug mode. |
|
/// |
|
/// AcediaCore's debug mode allows features to enable functionality that is only useful during |
|
/// development. |
|
/// Whether AcediaCore is running in a debug mode is decided at launch and cannot be changed. |
|
public final function bool IsDebugging() { |
|
return debugMode; |
|
} |
|
|
|
/// Returns all packages registered in the caller [`AcediaEnvironment`]. |
|
public final function array< class<_manifest> > GetAvailablePackages() { |
|
return availablePackages; |
|
} |
|
|
|
/// Returns all [`Feature`]s available in the caller `AcediaEnvironment`. |
|
public final function array< class<Feature> > GetAvailableFeatures() { |
|
return availableFeatures; |
|
} |
|
|
|
/// Returns all currently enabled [`Feature`]s. |
|
public final function array<Feature> GetEnabledFeatures() { |
|
local int i; |
|
|
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
enabledFeatures[i].NewRef(); |
|
} |
|
return enabledFeatures; |
|
} |
|
|
|
// CleanRemove `Feature`s that got deallocated. |
|
// This shouldn't happen unless someone messes up. |
|
private final function CleanEnabledFeatures() |
|
{ |
|
local int i; |
|
|
|
while (i < enabledFeatures.length) { |
|
if (enabledFeatures[i].GetLifeVersion() != enabledFeaturesLifeVersions[i]) { |
|
enabledFeatures.Remove(i, 1); |
|
} else { |
|
i += 1; |
|
} |
|
} |
|
} |
|
|
|
/// Checks if `Feature` of given class is enabled. |
|
/// |
|
/// Even if If feature of class `featureClass` is enabled, it's not necessarily that the instance |
|
/// you have reference to is enabled. |
|
/// |
|
/// Although unlikely, it is possible that someone spawned another instance of the same class that |
|
/// isn't considered enabled. If you want to check whether some particular instance of given class |
|
/// [`featureClass`] is enabled, use [`IsFeatureEnabled()`] method instead. |
|
public final function bool IsFeatureClassEnabled(class<Feature> featureClass) { |
|
local int i; |
|
|
|
if (featureClass == none) { |
|
return false; |
|
} |
|
CleanEnabledFeatures(); |
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
if (featureClass == enabledFeatures[i].class) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
/// Checks if given `Feature` instance is enabled. |
|
/// |
|
/// If you want to check if any instance instance of given class `classToCheck` is enabled |
|
/// (and not [`feature`] specifically), use [`IsFeatureClassEnabled()`] method instead. |
|
public final function bool IsFeatureEnabled(Feature feature) { |
|
local int i; |
|
|
|
if (feature == none) return false; |
|
if (!feature.IsAllocated()) return false; |
|
|
|
CleanEnabledFeatures(); |
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
if (feature == enabledFeatures[i]) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
/// Returns enabled `Feature` instance of the given class. |
|
/// |
|
/// Returns `none` only if `featureClass` is not enabled (or also `none`). |
|
public final function Feature GetEnabledFeature(class<Feature> featureClass) { |
|
local int i; |
|
if (featureClass == none) { |
|
return none; |
|
} |
|
CleanEnabledFeatures(); |
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
if (featureClass == enabledFeatures[i].class) { |
|
enabledFeatures[i].NewRef(); |
|
return enabledFeatures[i]; |
|
} |
|
} |
|
return none; |
|
} |
|
|
|
/// Enables given `Feature` instance `newEnabledFeature` with a given config. |
|
/// Does not change a config for already enabled feature, failing instead. |
|
/// |
|
/// Returns `true` if given `newEnabledFeature` was enabled and `false` otherwise |
|
/// (including if feature of the same class has already been enabled). |
|
public final function bool EnableFeature(Feature newEnabledFeature, optional BaseText configName) { |
|
local int i; |
|
|
|
if (newEnabledFeature == none) return false; |
|
if (!newEnabledFeature.IsAllocated()) return false; |
|
|
|
CleanEnabledFeatures(); |
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
if (newEnabledFeature.class == enabledFeatures[i].class) { |
|
if (newEnabledFeature == enabledFeatures[i]) { |
|
_.logger |
|
.Auto(warnFeatureAlreadyEnabled) |
|
.Arg(_.text.FromClass(newEnabledFeature.class)); |
|
} |
|
else { |
|
_.logger |
|
.Auto(errFeatureClassAlreadyEnabled) |
|
.Arg(_.text.FromClass(newEnabledFeature.class)); |
|
} |
|
return false; |
|
} |
|
} |
|
newEnabledFeature.NewRef(); |
|
enabledFeatures[enabledFeatures.length] = newEnabledFeature; |
|
enabledFeaturesLifeVersions[enabledFeaturesLifeVersions.length] = |
|
newEnabledFeature.GetLifeVersion(); |
|
newEnabledFeature.EnableInternal(configName); |
|
onFeatureEnabledSignal.Emit(newEnabledFeature); |
|
return true; |
|
} |
|
|
|
/// Disables given `Feature` instance `featureToDisable`. |
|
/// |
|
/// Returns `true` if given `newEnabledFeature` was disabled and `false` otherwise |
|
/// (including if it already was disabled). |
|
public final function bool DisableFeature(Feature featureToDisable) { |
|
local int i; |
|
|
|
if (featureToDisable == none) return false; |
|
if (!featureToDisable.IsAllocated()) return false; |
|
|
|
CleanEnabledFeatures(); |
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
if (featureToDisable == enabledFeatures[i]) { |
|
enabledFeatures.Remove(i, 1); |
|
enabledFeaturesLifeVersions.Remove(i, 1); |
|
featureToDisable.DisableInternal(); |
|
onFeatureDisabledSignal.Emit(featureToDisable.class); |
|
_.memory.Free(featureToDisable); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
/// Disables all currently enabled `Feature`s. |
|
/// |
|
/// Mainly intended for the clean up when Acedia shuts down. |
|
public final function DisableAllFeatures() { |
|
local int i; |
|
local array<Feature> featuresCopy; |
|
|
|
CleanEnabledFeatures(); |
|
featuresCopy = enabledFeatures; |
|
enabledFeatures.length = 0; |
|
enabledFeaturesLifeVersions.length = 0; |
|
for (i = 0; i < enabledFeatures.length; i += 1) { |
|
featuresCopy[i].DisableInternal(); |
|
onFeatureDisabledSignal.Emit(featuresCopy[i].class); |
|
} |
|
_.memory.FreeMany(featuresCopy); |
|
} |
|
|
|
defaultproperties |
|
{ |
|
manifestSuffix = ".Manifest" |
|
debugMode = false |
|
infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".") |
|
infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.") |
|
errNotRegistered = (l=LOG_Error,m="Package \"%1\" has failed to be registered.") |
|
warnFeatureAlreadyEnabled = (l=LOG_Warning,m="Same instance of `Feature` class `%1` is already enabled.") |
|
errFeatureClassAlreadyEnabled = (l=LOG_Error,m="Different instance of the same `Feature` class `%1` is already enabled.") |
|
} |