UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

332 lines
11 KiB

/**
* Utility that help AcediaCore and its `Feature`s to add information to
* console queries like "help", "status", etc. in a more unified way.
* In Killing Floor this corresponds to "mutate" command.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class InfoQueryHandler extends AcediaObject
abstract;
var private ServiceAnchor anchor;
var private ConsoleWriter currentOutput;
var private InfoQueryHandler_OnQuery_Signal onHelpSignal;
var private InfoQueryHandler_OnQuery_Signal onStatusSignal;
var private InfoQueryHandler_OnQuery_Signal onVersionSignal;
var private InfoQueryHandler_OnQuery_Signal onCreditsSignal;
var private const int TACEDIA_HEADER, TACEDIA_SUBHEADER, TACEDIA_HELP;
var private const int TACEDIA_HELP_COMMANDS_CHAT, TACEDIA_HELP_COMMANDS_CONSOLE;
var private const int TACEDIA_HELP_COMMANDS_CHAT_AND_CONSOLE;
var private const int TACEDIA_HELP_COMMANDS_NO, TACEDIA_HELP_COMMANDS_USELESS;
var private const int TACEDIA_RUNNING, TACEDIA_VERSION, TACEDIA_CREDITS;
var private const int TACEDIA_ACKNOWLEDGMENT, TPREFIX, THELP, TSEPARATOR;
public static function StaticConstructor()
{
if (StaticConstructorGuard()) {
return;
}
default.anchor = ServiceAnchor(__().memory.Allocate(class'ServiceAnchor'));
default.onHelpSignal = InfoQueryHandler_OnQuery_Signal(
__().memory.Allocate(class'InfoQueryHandler_OnQuery_Signal'));
default.onStatusSignal = InfoQueryHandler_OnQuery_Signal(
__().memory.Allocate(class'InfoQueryHandler_OnQuery_Signal'));
default.onVersionSignal = InfoQueryHandler_OnQuery_Signal(
__().memory.Allocate(class'InfoQueryHandler_OnQuery_Signal'));
default.onCreditsSignal = InfoQueryHandler_OnQuery_Signal(
__().memory.Allocate(class'InfoQueryHandler_OnQuery_Signal'));
// We cannot make an instance of an abstract `InfoQueryHandler` class,
// use created `ConsoleWriter` to connect
__server().unreal.mutator.OnMutate(default.anchor).connect = HandleMutate;
}
/**
* Called when user uses appropriate tools to request "help" via console query.
*
* [Signature]
* <slot>()
*/
/* SIGNAL */
public final static function InfoQueryHandler_OnQuery_Slot OnHelp(
AcediaObject receiver,
Text header)
{
local InfoQueryHandler_OnQuery_Slot newSlot;
StaticConstructor();
newSlot = InfoQueryHandler_OnQuery_Slot(
default.onHelpSignal.NewSlot(receiver));
newSlot.InitializeHeader(header);
return newSlot;
}
/**
* Called when user uses appropriate tools to request "status" via console
* query.
*
* [Signature]
* <slot>()
*/
/* SIGNAL */
public final static function InfoQueryHandler_OnQuery_Slot OnStatus(
AcediaObject receiver,
Text header)
{
local InfoQueryHandler_OnQuery_Slot newSlot;
StaticConstructor();
newSlot = InfoQueryHandler_OnQuery_Slot(
default.onStatusSignal.NewSlot(receiver));
newSlot.InitializeHeader(header);
return newSlot;
}
/**
* Called when user uses appropriate tools to request "version" via console
* query.
*
* [Signature]
* <slot>()
*/
/* SIGNAL */
public final static function InfoQueryHandler_OnQuery_Slot OnVersion(
AcediaObject receiver,
Text header)
{
local InfoQueryHandler_OnQuery_Slot newSlot;
StaticConstructor();
newSlot = InfoQueryHandler_OnQuery_Slot(
default.onVersionSignal.NewSlot(receiver));
newSlot.InitializeHeader(header);
return newSlot;
}
/**
* Called when user uses appropriate tools to request "credits" via console
* query.
*
* [Signature]
* <slot>()
*/
/* SIGNAL */
public final static function InfoQueryHandler_OnQuery_Slot OnCredits(
AcediaObject receiver,
Text header)
{
local InfoQueryHandler_OnQuery_Slot newSlot;
StaticConstructor();
newSlot = InfoQueryHandler_OnQuery_Slot(
default.onCreditsSignal.NewSlot(receiver));
newSlot.InitializeHeader(header);
return newSlot;
}
/**
* Adds header for a component of Acedia named `headerText` to the current
* output. Implemented to only work during `InfoQueryHandler`'s signals'
* propagation.
*
* @param headerText Name of the Acedia's component to print header for.
*/
public final static function AddHeader(Text headerText)
{
if (default.currentOutput == none) {
return;
}
AddSeparator();
default.currentOutput
.Write(T(default.TACEDIA_SUBHEADER))
.UseColorOnce(__().color.yellow)
.WriteLine(headerText);
AddSeparator();
}
/**
* Adds standard line separator to the current output. Implemented to only work
* during `InfoQueryHandler`'s signals' propagation.
*/
public final static function AddSeparator()
{
if (default.currentOutput == none) {
return;
}
default.currentOutput
.Flush()
.UseColorOnce(__().color.white)
.WriteLine(T(default.TSEPARATOR));
}
private final static function HandleMutate(
string command,
PlayerController sendingPlayer)
{
if (!( command ~= "help"
|| command ~= "status"
|| command ~= "version"
|| command ~= "credits"))
{
return;
}
StartOutput(sendingPlayer);
AddSeparator();
default.currentOutput.WriteLine(T(default.TACEDIA_HEADER));
AddSeparator();
if (command ~= "help")
{
OutAcediaHelp();
default.onHelpSignal.Emit(default.currentOutput);
}
else if (command ~= "status")
{
OutAcediaStatus();
default.onStatusSignal.Emit(default.currentOutput);
}
else if (command ~= "version")
{
OutAcediaVersion();
default.onVersionSignal.Emit(default.currentOutput);
}
else if (command ~= "credits")
{
OutAcediaCredits();
default.onCreditsSignal.Emit(default.currentOutput);
}
AddSeparator();
StopOutput();
}
private final static function StartOutput(PlayerController targetPlayer)
{
default.currentOutput = __().console.ForController(targetPlayer);
}
private final static function StopOutput()
{
__().memory.Free(default.currentOutput);
default.currentOutput = none;
}
private final static function OutAcediaHelp()
{
local MutableText prefix, helpName, builder;
default.currentOutput
.Flush()
.WriteLine(T(default.TACEDIA_HELP));
if (!class'Commands_Feature'.static.IsEnabled())
{
default.currentOutput.WriteLine(T(default.TACEDIA_HELP_COMMANDS_NO));
return;
}
prefix = class'Commands_Feature'.static
.GetChatPrefix()
.IntoMutableText()
.ChangeDefaultColor(__().color.TextEmphasis);
helpName = class'Commands_Feature'.static
.GetHelpCommandName()
.IntoMutableText()
.ChangeDefaultColor(__().color.TextEmphasis);
if ( class'Commands_Feature'.static.IsUsingChatInput()
&& class'Commands_Feature'.static.IsUsingMutateInput())
{
builder =
T(default.TACEDIA_HELP_COMMANDS_CHAT_AND_CONSOLE).MutableCopy();
builder.Replace(T(default.TPREFIX), prefix);
builder.Replace(T(default.THELP), helpName);
default.currentOutput.WriteLine(builder);
__().memory.Free(builder);
}
else if (class'Commands_Feature'.static.IsUsingChatInput())
{
builder =
T(default.TACEDIA_HELP_COMMANDS_CHAT).MutableCopy();
builder.Replace(T(default.TPREFIX), prefix);
builder.Replace(T(default.THELP), helpName);
default.currentOutput.WriteLine(builder);
__().memory.Free(builder);
}
else if (class'Commands_Feature'.static.IsUsingMutateInput())
{
builder =
T(default.TACEDIA_HELP_COMMANDS_CONSOLE).MutableCopy();
builder.Replace(T(default.THELP), helpName);
default.currentOutput.WriteLine(builder);
__().memory.Free(builder);
}
else
{
default.currentOutput
.WriteLine(T(default.TACEDIA_HELP_COMMANDS_USELESS));
}
__().memory.Free2(prefix, helpName);
}
private final static function OutAcediaStatus()
{
default.currentOutput.WriteLine(T(default.TACEDIA_RUNNING));
}
private final static function OutAcediaVersion()
{
default.currentOutput.WriteLine(T(default.TACEDIA_VERSION));
}
private final static function OutAcediaCredits()
{
default.currentOutput.WriteLine(T(default.TACEDIA_CREDITS));
default.currentOutput.WriteLine(T(default.TACEDIA_ACKNOWLEDGMENT));
}
defaultproperties
{
TACEDIA_HEADER = 0
stringConstants(0) = "{$red Acedia Framework}"
TACEDIA_SUBHEADER = 1
stringConstants(1) = "{$red Acedia Framework}{$white / }"
TACEDIA_HELP = 2
stringConstants(2) = "Acedia always supports four commands: {$TextEmphasis help}, {$TextEmphasis status}, {$TextEmphasis version} and {$TextEmphasis credits}"
TACEDIA_HELP_COMMANDS_CHAT = 3
stringConstants(3) = "To get detailed information about available to you commands, please type {$TextEmphasis %PREFIX%%HELP%} in chat"
TACEDIA_HELP_COMMANDS_CONSOLE = 4
stringConstants(4) = "To get detailed information about available to you commands, please type {$TextEmphasis mutate %HELP% -l} in console"
TACEDIA_HELP_COMMANDS_CHAT_AND_CONSOLE = 5
stringConstants(5) = "To get detailed information about available to you commands, please type {$TextEmphasis %PREFIX%%HELP%} in chat or {$TextEmphasis mutate %HELP% -l} in console"
TACEDIA_HELP_COMMANDS_NO = 6
stringConstants(6) = "Unfortunately other commands aren't available right now. To enable them please type {$TextEmphasis mutate acediacommands} in console if you have enough rights to reenable them."
TACEDIA_HELP_COMMANDS_USELESS = 7
stringConstants(7) = "Unfortunately every known way to access other commands is disabled on this server. To enable them please type {$TextEmphasis mutate acediacommands} in console if you have enough rights to reenable them."
TACEDIA_RUNNING = 8
stringConstants(8) = "AcediaCore is running"
TACEDIA_VERSION = 9
stringConstants(9) = "AcediaCore version 0.1.alpha3 - this is a development version, bugs and issues are expected"
TACEDIA_CREDITS = 10
stringConstants(10) = "AcediaCore was developed by dkanus, 2019 - 2023"
TACEDIA_ACKNOWLEDGMENT = 11
stringConstants(11) = "Special thanks for NikC- and Chaos for suggestions, testing and discussion"
TPREFIX = 12
stringConstants(12) = "%PREFIX%"
THELP = 13
stringConstants(13) = "%HELP%"
TSEPARATOR = 14
stringConstants(14) = "============================="
}