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19 lines
1.1 KiB
19 lines
1.1 KiB
; NOTE: You most likely do not want to modify this file, unless you are really |
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; sure what you're doing or was told exactly what to do by someone. |
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[default Aliases] |
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; This feature allows you to configure what alias sources are used for resolving |
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; what alias types. Like all Acedia's features, it supports multiple named |
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; configs, allowing you to, say, replacve `weaponAliasSoruce` with a different |
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; one when running a mod that replaces stock weapons. |
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autoEnable=true |
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weaponAliasSource=Class'AcediaCore.WeaponAliasSource' |
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colorAliasSource=Class'AcediaCore.ColorAliasSource' |
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featureAliasSource=Class'AcediaCore.FeatureAliasSource' |
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entityAliasSource=Class'AcediaCore.EntityAliasSource' |
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commandAliasSource=Class'AcediaCore.CommandAliasSource' |
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; `customSource` records allow you to add custom alias sources into Acedia, |
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; that is sources that do not fit either of the standard groups. These sources |
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; can then be used by mods to resolve custom aliases using specified `name`. |
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; Their names, unlike aliases, are case-sensitive. |
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;customSource=(name="custom",source=Class'BlaBla.CustomSource') |
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customSource=(name="mock",source=Class'AcediaCore.MockAliasSource') |