UnrealScript library and basis for all Acedia Framework mods
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/**
* Facilitates some core replicated functions between client and server.
* Copyright 2019-2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AcediaReplicationInfo extends AcediaActor;
var public PlayerController linkOwner;
replication
{
reliable if (role == ROLE_Authority)
linkOwner;
}
defaultproperties
{
remoteRole = ROLE_SimulatedProxy
netUpdateFrequency = 10
bAlwaysRelevant = true
bStatic = false
bNoDelete = false
bHidden = true
bOnlyDirtyReplication = true
bSkipActorPropertyReplication = true
}