UnrealScript library and basis for all Acedia Framework mods
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/**
* Command for displaying help information about registered Acedia's commands.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandHelp extends Command;
protected function BuildData(CommandDataBuilder builder)
{
builder.OptionalParams()
.ParamTextList(P("commands"))
.Describe(P("Displays information about all specified commands."));
builder.Option(P("list"))
.Describe(P("Displays list of all available commands."));
}
protected function Executed(CommandCall callInfo)
{
local AssociativeArray parameters;
local DynamicArray commandsToDisplay;
local APlayer callerPlayer;
callerPlayer = callInfo.GetCallerPlayer();
if (callerPlayer == none) return;
// Command list
if (callInfo.GetOptions().HasKey(P("list"))) {
DisplayCommandList(callerPlayer);
}
// Help pages
parameters = callInfo.GetParameters();
commandsToDisplay = DynamicArray(parameters.GetItem(P("commands")));
DisplayCommandHelpPages(callerPlayer, commandsToDisplay);
}
private final function DisplayCommandList(APlayer player)
{
local int i;
local ConsoleWriter console;
local array<Text> commandNames;
local Commands commandsFeature;
if (player == none) return;
commandsFeature = Commands(class'Commands'.static.GetInstance());
if (commandsFeature == none) return;
console = player.Console();
commandNames = commandsFeature.GetCommandNames();
for (i = 0; i < commandNames.length; i += 1) {
console.WriteLine(commandNames[i]);
}
_.memory.FreeMany(commandNames);
}
private final function DisplayCommandHelpPages(
APlayer player,
DynamicArray commandList)
{
local int i;
local Text nextHelpPage;
local Command nextCommand;
local Commands commandsFeature;
if (player == none) return;
commandsFeature = Commands(class'Commands'.static.GetInstance());
if (commandsFeature == none) return;
// If arguments were empty - at least display our own help page
if (commandList.GetLength() == 1 && Text(commandList.GetItem(0)).IsEmpty())
{
nextHelpPage = PrintHelp();
player.Console().WriteLine(nextHelpPage).Flush();
nextHelpPage.FreeSelf();
return;
}
for (i = 0; i < commandList.GetLength(); i += 1)
{
nextCommand = commandsFeature.GetCommand(Text(commandList.GetItem(i)));
if (nextCommand == none) continue;
nextHelpPage = nextCommand.PrintHelp();
player.Console().WriteLine(nextHelpPage);
nextHelpPage.FreeSelf();
}
player.Console().Flush();
}
defaultproperties
{
commandName = "help"
}