UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

158 lines
3.4 KiB

/**
* Provides convenient access to JSON-related functions.
* Copyright 2019 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class JSONAPI extends Singleton;
public function JObject newObject()
{
local JObject newObject;
newObject = Spawn(class'JObject');
return newObject;
}
public function JArray newArray()
{
local JArray newArray;
newArray = Spawn(class'JArray');
return newArray;
}
public function JObject ParseObjectWith(Parser jsonParser)
{
local JObject result;
result = NewObject();
if (result == none) {
return none;
}
if (!result.ParseIntoSelfWith(jsonParser))
{
result.Destroy();
return none;
}
return result;
}
public function JObject ParseObject(Text source)
{
local JObject result;
result = NewObject();
if (result == none) {
return none;
}
if (!result.ParseIntoSelf(source))
{
result.Destroy();
return none;
}
return result;
}
public function JObject ParseObjectString(string source)
{
local JObject result;
result = NewObject();
if (result == none) {
return none;
}
if (!result.ParseIntoSelfString(source))
{
result.Destroy();
return none;
}
return result;
}
public function JObject ParseObjectRaw(array<Text.Character> source)
{
local JObject result;
result = NewObject();
if (result == none) {
return none;
}
if (!result.ParseIntoSelfRaw(source))
{
result.Destroy();
return none;
}
return result;
}
public function JArray ParseArrayWith(Parser jsonParser)
{
local JArray result;
result = NewArray();
if (result == none) {
return none;
}
if (!result.ParseIntoSelfWith(jsonParser))
{
result.Destroy();
return none;
}
return result;
}
public function JArray ParseArray(Text source)
{
local JArray result;
result = NewArray();
if (result == none) {
return none;
}
if (!result.ParseIntoSelf(source))
{
result.Destroy();
return none;
}
return result;
}
public function JArray ParseArrayString(string source)
{
local JArray result;
result = NewArray();
if (result == none) {
return none;
}
if (!result.ParseIntoSelfString(source))
{
result.Destroy();
return none;
}
return result;
}
public function JArray ParseArrayRaw(array<Text.Character> source)
{
local JArray result;
result = NewArray();
if (result == none) {
return none;
}
if (!result.ParseIntoSelfRaw(source))
{
result.Destroy();
return none;
}
return result;
}
defaultproperties
{
}