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53 lines
1.8 KiB
53 lines
1.8 KiB
/** |
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* API that provides functions for managing objects and actors by providing |
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* easy and general means to create and destroy them, that allow to make use of |
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* temporary `Object`s in a more efficient way. |
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* This is a low-level API that most users of Acedia, most likely, |
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* would not have to use, since creation of most objects would use their own |
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* wrapper functions around this API. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class UserAPI extends Singleton; |
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public final function UserDatabase GetDatabase() |
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{ |
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return class'UserDatabase'.static.GetInstance(); |
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} |
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public final function User Fetch(UserID userID) |
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{ |
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return class'UserDatabase'.static.GetInstance().FetchUser(userID); |
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} |
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public final function User FetchByIDHash(string idHash) |
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{ |
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local UserID userID; |
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local UserDatabase userDB; |
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userDB = class'UserDatabase'.static.GetInstance(); |
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userID = userDB.FetchUserID(idHash); |
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return userDB.FetchUser(userID); |
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} |
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public final function User FetchByKey(int userKey) |
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{ |
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return class'UserDatabase'.static.GetInstance().FetchUserByKey(userKey); |
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} |
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defaultproperties |
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{ |
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} |