UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 1486c937d6 Add more tests for `Text.AppendFormatted()` method 3 years ago
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Aliases Change aliases API to accept aliases with $ prefix 3 years ago
Avarice Rename `ToPlainString()` method into `ToString()` 3 years ago
Color Add support for short color tags 3 years ago
Commands Fix help commands output when there is no options 3 years ago
Config Rename `ToPlainString()` method into `ToString()` 3 years ago
Console Fix typo-bug in `ConsoleWriter` 3 years ago
Data Fix commit about creation of test database 3 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Fix missing return value in `EnableMe()` method 3 years ago
Gameplay Add prototype interfaces for inventory management 3 years ago
Logger Rename `ToPlainString()` method into `ToString()` 3 years ago
Memory Rename `ToPlainString()` method into `ToString()` 3 years ago
Players Add prototype interfaces for inventory management 3 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Add more tests for `Text.AppendFormatted()` method 3 years ago
Time Fix performing code inside deallocated `Timer` 3 years ago
Types Rename `ToPlainString()` method into `ToString()` 3 years ago
Unreal Fix players registering with a bad ID 3 years ago
Users Add methods for using User's persistent data 3 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
CoreService.uc Update configs 3 years ago
Global.uc Refactor to do clean up and use signals/slots 3 years ago
Manifest.uc Remove commands list from manifest 3 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago
_manifest.uc Remove commands list from manifest 3 years ago