UnrealScript library and basis for all Acedia Framework mods
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/**
* Config object for `Commands_Feature`.
* Copyright 2021-2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Commands extends FeatureConfig
perobjectconfig
config(AcediaSystem);
var public config bool useChatInput;
var public config bool useMutateInput;
var public config string chatCommandPrefix;
var public config array<string> allowedPlayers;
protected function HashTable ToData()
{
local int i;
local HashTable data;
local ArrayList playerList;
data = __().collections.EmptyHashTable();
data.SetBool(P("useChatInput"), useChatInput, true);
data.SetBool(P("useMutateInput"), useMutateInput, true);
data.SetString(P("chatCommandPrefix"), chatCommandPrefix);
playerList = _.collections.EmptyArrayList();
for (i = 0; i < allowedPlayers.length; i += 1) {
playerList.AddString(allowedPlayers[i]);
}
data.SetItem(P("allowedPlayers"), playerList);
playerList.FreeSelf();
return data;
}
protected function FromData(HashTable source)
{
local int i;
local ArrayList playerList;
if (source == none) {
return;
}
useChatInput = source.GetBool(P("useChatInput"));
useMutateInput = source.GetBool(P("useMutateInput"));
chatCommandPrefix = source.GetString(P("chatCommandPrefix"), "!");
playerList = source.GetArrayList(P("allowedPlayers"));
allowedPlayers.length = 0;
if (playerList == none) {
return;
}
for (i = 0; i < playerList.GetLength(); i += 1) {
allowedPlayers[allowedPlayers.length] = playerList.GetString(i);
}
playerList.FreeSelf();
}
protected function DefaultIt()
{
useChatInput = true;
useMutateInput = true;
chatCommandPrefix = "!";
allowedPlayers.length = 0;
}
defaultproperties
{
configName = "AcediaSystem"
useChatInput = true
useMutateInput = true
chatCommandPrefix = "!"
}