You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
370 lines
12 KiB
370 lines
12 KiB
/** |
|
* Acedia's class for storing user's ID. |
|
* Copyright 2020 - 2021 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class UserID extends AcediaObject; |
|
|
|
/** |
|
* Stead data corresponding to a SteamID that relevant `UserID` was |
|
* initialized with. |
|
* |
|
* For more info read: https://developer.valvesoftware.com/wiki/SteamID |
|
*/ |
|
struct SteamID |
|
{ |
|
var public byte accountType; |
|
var public byte universe; |
|
var public int instance; |
|
// 32 lowest bits of SteadID64. |
|
// Corresponds to a combination of "Y" and "Z" in "STEAM_X:Y:Z". |
|
var public int steamID32; |
|
// Other 4 fields fully define a SteamID and `steamID64` can be |
|
// generated from them, but it is easier to simply cache it in |
|
// a separate variable. |
|
// `SteamID` is considered valid iff `steamID64` is equal to |
|
// Steam64 ID that can be generated from other variables. |
|
var Text steamID64; |
|
}; |
|
var protected SteamID initializedData; |
|
// To make it safe to pass `UserID` to users, prevent any modifications |
|
// after `initialized` is set to `true`. |
|
var protected bool initialized; |
|
|
|
// Given a number in form of array (`digits`) of it's digits |
|
// (425327 <-> [4, 2, 5, 3, 2, 7]) |
|
// return given number mod 2 and |
|
// divide that number by two (record result in that same array) |
|
private static final function int DivideDigitArrayByTwo(out array<int> digits) |
|
{ |
|
local int i; |
|
local int wasOdd; |
|
if (digits[digits.length - 1] % 2 == 1) |
|
{ |
|
wasOdd = 1; |
|
digits[digits.length - 1] -= 1; |
|
} |
|
for (i = digits.length - 1; i >= 0; i -= 1) |
|
{ |
|
if (digits[i] % 2 == 1) |
|
{ |
|
digits[i] -= 1; |
|
// `digits[digits.length - 1]` was guaranteed to be even before |
|
// this cycle, so it is safe to add 1 to the index here |
|
digits[i + 1] += 5; |
|
} |
|
digits[i] = digits[i] / 2; |
|
} |
|
return wasOdd; |
|
} |
|
|
|
// Given a number in form of array (`digits`) of it's digits |
|
// (425327 <-> [4, 2, 5, 3, 2, 7]) |
|
// extracts `bitsToRead` of lower bits from it and returns them as an `int`. |
|
private static final function int ReadBitsFromDigitArray( |
|
out array<int> digits, |
|
int bitsToRead) |
|
{ |
|
local int i; |
|
local int result; |
|
local int binaryPadding; |
|
result = 0; |
|
binaryPadding = 1; |
|
for (i = 0; i < bitsToRead; i += 1) { |
|
result += DivideDigitArrayByTwo(digits) * binaryPadding; |
|
binaryPadding *= 2; |
|
} |
|
return result; |
|
} |
|
|
|
// Explanation of what that is: |
|
// https://developer.valvesoftware.com/wiki/SteamID#Types_of_Steam_Accounts |
|
private final function string GetSteamAccountTypeCharacter() |
|
{ |
|
// Individual |
|
if (initializedData.accountType == 1) return "U"; |
|
// Multiseat |
|
if (initializedData.accountType == 2) return "M"; |
|
// GameServer |
|
if (initializedData.accountType == 3) return "G"; |
|
// AnonGameServer |
|
if (initializedData.accountType == 4) return "A"; |
|
// Pending |
|
if (initializedData.accountType == 5) return "P"; |
|
// ContentServer |
|
if (initializedData.accountType == 6) return "C"; |
|
// Clan |
|
if (initializedData.accountType == 7) return "g"; |
|
// Chat |
|
if (initializedData.accountType == 8) return "c"; |
|
// P2P SuperSeeder |
|
if (initializedData.accountType == 9) return ""; |
|
// AnonUser |
|
if (initializedData.accountType == 10) return "a"; |
|
// Invalid |
|
return "I"; |
|
} |
|
|
|
/** |
|
* Helper function that generates `SteamID` structure from |
|
* a given Steam64 ID. |
|
* |
|
* In case invalid ID is given this method will not raise any warning and |
|
* returned value should be considered undefined. |
|
* |
|
* @param steamID64 Steam64 ID's decimal representation. |
|
* @return `SteamID` generated from a given Steam64 ID `steamID64`. |
|
*/ |
|
public static final function SteamID GetSteamIDFromIDHash(BaseText steamID64) |
|
{ |
|
local int i; |
|
local SteamID newSteamID; |
|
local array<int> digits; |
|
if (steamID64 == none) return newSteamID; |
|
|
|
for (i = 0; i < steamID64.GetLength(); i += 1) |
|
{ |
|
digits[digits.length] = |
|
__().text.CharacterToInt(steamID64.GetCharacter(i)); |
|
} |
|
newSteamID.steamID64 = steamID64.Copy(); |
|
// Refer to https://developer.valvesoftware.com/wiki/SteamID |
|
// The lowest bit represents Y. |
|
// The next 31 bits represents the account number. |
|
// ^ these two can be combined into a "SteamID32". |
|
newSteamID.steamID32 = ReadBitsFromDigitArray(digits, 32); |
|
// The next 20 bits represents the instance of the account. |
|
newSteamID.instance = ReadBitsFromDigitArray(digits, 20); |
|
// The next 4 bits represents the type of account. |
|
newSteamID.accountType = ReadBitsFromDigitArray(digits, 4); |
|
// The next 8 bits represents the "Universe" the steam account belongs to. |
|
newSteamID.universe = ReadBitsFromDigitArray(digits, 8); |
|
return newSteamID; |
|
} |
|
|
|
/** |
|
* Initializes caller `UserID` from an ID given as `Text`. |
|
* |
|
* Each `UserID` can only be initialized once and becomes immutable |
|
* afterwards. |
|
* |
|
* @param steamID64 `Text` with unique ID, provided by the game |
|
* (Steam64 ID used in profile permalink, |
|
* like http://steamcommunity.com/profiles/76561198025127722) |
|
* |
|
* @return `true` if initialization was successful and `false` otherwise |
|
* (can happen if caller `UserID` was already initialized |
|
* or `steamID64 == none`). |
|
*/ |
|
public final function bool Initialize(BaseText steamID64) |
|
{ |
|
if (initialized) return false; |
|
if (steamID64 == none) return false; |
|
|
|
initializedData = GetSteamIDFromIDHash(steamID64); |
|
initialized = true; |
|
return true; |
|
} |
|
|
|
/** |
|
* Initializes caller `UserID` from a given `SteamID` structure. |
|
* |
|
* Each `UserID` can only be initialized once and becomes immutable |
|
* afterwards. |
|
* |
|
* @param steamID Valid `SteamID` structure that caller `UserID` will |
|
* represent. Deallocation of any objects in passed `steamID` will be |
|
* managed by the caller `UserID`. |
|
* @return `true` if initialization was successful and `false` otherwise |
|
* (can only happen if caller `UserID` was already initialized). |
|
*/ |
|
public final function bool InitializeWithSteamID(SteamID steamID) |
|
{ |
|
if (initialized) return false; |
|
initializedData = steamID; |
|
initialized = true; |
|
return true; |
|
} |
|
|
|
/** |
|
* Checks if caller `UserID` was already initialized |
|
* (and is, therefore, immutable). |
|
* |
|
* @return `true` if it was initialized and `false` otherwise. |
|
*/ |
|
public final function bool IsInitialized() |
|
{ |
|
return initialized; |
|
} |
|
|
|
/** |
|
* Returns steam data (see `UserID.SteamID`) of the caller `UserID`. |
|
* |
|
* Only returns a valid value if caller `UserID` was already initialized. |
|
* |
|
* @return `UserID.SteamID` of a caller `UserID`; |
|
* structure will be filled with default values if caller `UserID` |
|
* was not initialized. Any objects contained in returned structure |
|
* (`steamID64`) would not be managed by the caller `UserID` and should be |
|
* manually deallocated. |
|
*/ |
|
public final function SteamID GetSteamID() |
|
{ |
|
local SteamID steamIDCopy; |
|
if (steamIDCopy.steamID64 == none) { |
|
return initializedData; |
|
} |
|
steamIDCopy = initializedData; |
|
steamIDCopy.steamID64 = steamIDCopy.steamID64.Copy(); |
|
return initializedData; |
|
} |
|
|
|
/** |
|
* Checks if two `UserID`s are the same. |
|
* |
|
* @param otherID `UserID` to compare caller object to. |
|
* @return `true` if caller `UserID` is identical to `otherID` and |
|
* `false` otherwise. If at least one of the `UserID`s being compared is |
|
* uninitialized, the result will be `false`. |
|
*/ |
|
public final function bool IsEqualTo(UserID otherID) |
|
{ |
|
if (!IsInitialized()) return false; |
|
if (!otherID.IsInitialized()) return false; |
|
return (initializedData.steamID32 == otherID.initializedData.steamID32); |
|
} |
|
|
|
/** |
|
* Checks if caller `UserID`s is the same as what's described by |
|
* given `SteamID`. |
|
* |
|
* NOTE: only part of the `otherSteamID` might be used for comparison. |
|
* It is up to user to ensure that given `otherSteamID` is valid. |
|
* |
|
* @param otherSteamID `SteamID` to compare caller `UserID` to. |
|
* @return `true` if caller `UserID` is identical to ID described by |
|
* `otherSteamID` and `false` otherwise. |
|
* If caller `UserID` is uninitialized, the result will be `false`. |
|
*/ |
|
public final function bool IsEqualToSteamID(SteamID otherSteamID) |
|
{ |
|
if (!IsInitialized()) { |
|
return false; |
|
} |
|
return (initializedData.steamID32 == otherSteamID.steamID32); |
|
} |
|
|
|
/** |
|
* Returns unique `Text` representation of the caller `UserID`. |
|
* |
|
* Only returns a valid value if caller `UserID` was already initialized. |
|
* |
|
* @return Unique `Text` representation of the caller `UserID` |
|
* if it was initialized and `none` otherwise. Returned object isn't |
|
* managed by caller `UserID` and must be deallocated. |
|
*/ |
|
public final function Text GetUniqueID() |
|
{ |
|
return GetSteamID64String(); |
|
} |
|
|
|
/** |
|
* Returns `Text` representation of the caller `UserID` in following format: |
|
* "STEAM_X:Y:Z". |
|
* |
|
* Only returns a valid value if caller `UserID` was already initialized. |
|
* |
|
* @return `Text` representation of the caller `UserID` in |
|
* form "STEAM_X:Y:Z" if it was initialized and `none` otherwise. |
|
* Returned object is not managed by the caller `UserID` and should be |
|
* manually deallocated. |
|
*/ |
|
public final function Text GetSteamIDString() |
|
{ |
|
local int Y, Z; |
|
Y = 0; |
|
Z = initializedData.steamID32; |
|
if (Z % 2 == 1) |
|
{ |
|
Y = 1; |
|
Z -= 1; |
|
} |
|
Z = Z / 2; |
|
return _.text.FromString("STEAM_" $ initializedData.universe |
|
$ ":" $ Y $ ":" $ Z); |
|
} |
|
|
|
/** |
|
* Returns `Text` representation of the caller `UserID` in |
|
* following format: "C:U:A", where |
|
* C is character representation of Account Type; |
|
* U is "Universe" steam account belongs to; |
|
* A is account ID. |
|
* |
|
* Only returns a valid value if caller `UserID` was already initialized. |
|
* |
|
* @return `Text` representation of the caller `UserID` in |
|
* form "C:U:A" if it was initialized and `none` otherwise. Returned object |
|
* is not managed by the caller `UserID` and should be |
|
* manually deallocated. |
|
*/ |
|
public final function Text GetSteamID3String() |
|
{ |
|
return _.text.FromString(GetSteamAccountTypeCharacter() |
|
$ ":" $ initializedData.universe |
|
$ ":" $ initializedData.steamID32); |
|
} |
|
|
|
/** |
|
* Returns Steam32 ID for the caller `UserID`. It is a lowest 32 bits of |
|
* the full Steam64 ID. |
|
* |
|
* Only returns a valid value if caller `UserID` was already initialized. |
|
* |
|
* @return Unique `int` representation of the caller `UserID` |
|
* if it was initialized and `-1` otherwise. |
|
*/ |
|
public final function int GetSteamID32() |
|
{ |
|
if (!IsInitialized()) return -1; |
|
return initializedData.steamID32; |
|
} |
|
|
|
/** |
|
* Returns Steam64 ID for the caller `UserID`. |
|
* |
|
* Only returns a valid value if caller `UserID` was already initialized. |
|
* |
|
* Since UnrealEngine 2 does not support 64-bit integer values, it is returned |
|
* simply as a decimal representation of a whole Steam64 ID |
|
* (Steam64 ID used in profile permalink, |
|
* like http://steamcommunity.com/profiles/76561198025127722). |
|
* |
|
* @return `Text` representation of the Steam64 ID of the caller `UserID` |
|
* if it was initialized and `none` otherwise. Returned object isn't |
|
* managed by caller `UserID` and must be deallocated. |
|
*/ |
|
public final function Text GetSteamID64String() |
|
{ |
|
if (!IsInitialized()) return none; |
|
if (initializedData.steamID64 == none) return none; |
|
return initializedData.steamID64.Copy(); |
|
} |
|
|
|
defaultproperties |
|
{ |
|
} |