UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 21a60482d5 Add `FreeN()` set of methods 2 years ago
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Aliases Fix style of `Iter` and all related classes 2 years ago
Avarice Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
BaseRealm Add `FreeN()` set of methods 2 years ago
Chat Move `UnrealAPI` into `ServerGlobal` 2 years ago
ClientRealm Move `DBAPI` from base realm into core realm 2 years ago
Color Change `TextPositive` color 2 years ago
Config Add methods for scheduling `AcediaConfig` saving 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
Data Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
Events Move `UnrealAPI` into `ServerGlobal` 2 years ago
Features Fix comments for config classes 2 years ago
Gameplay Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
InfoQueryHandler Change version in `InfoQueryHandler` 2 years ago
KFRealm Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
Logger Finish `Collection`s refactoring 2 years ago
Players Refactor `UserAPI` 2 years ago
ServerRealm Move `DBAPI` from base realm into core realm 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
Types Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
Users Refactor `UserAPI` 2 years ago
AcediaReplicationInfo.uc Change Acedia's base actor function to `simulated` 2 years ago
Manifest.uc Refactor `UserAPI` 2 years ago
Service.uc Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor `MemoryAPI` to only work with `AcediaObject`s 2 years ago