UnrealScript library and basis for all Acedia Framework mods
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/**
* Base class for describing what API Acedia should load into its client- and
* server- `...Global`s objects.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AcediaAdapter extends AcediaObject
abstract;
/**
* # `AcediaAdapter`
*
* Acedia provides a set of APIs through `...Global`s objects
* `_` (for everything), `_server` (for servers) and `_client` (for clients).
* The functionality in common API set `_` is hardcoded, but Acedia allows
* users to provide their own implementation of `_server`'s and/or `_client`'s
* functionality to extend them, offer compatibility with other mods, etc..
* This replacement is done through `AcediaAdapter` classes that serve as
* a collection of API classes to be used in `_server` or `_client`.
* All one needs to do to use a different set of server/client APIs is to
* specify desired `AcediaAdapter` before loading server/client core.
*/
var public const class<SideEffectAPI> sideEffectAPIClass;
defaultproperties
{
sideEffectAPIClass = class'KF1_SideEffectAPI'
}