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126 lines
4.0 KiB
126 lines
4.0 KiB
/** |
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* Base class for objects that will provide an access to a Acedia's client- and |
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* server-specific functionality by giving a reference to this object to all |
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* Acedia's objects and actors, emulating a global API namespace. |
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* Copyright 2022-2023 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class CoreGlobal extends Object; |
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var protected bool initialized; |
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var protected class<AcediaAdapter> adapterClass; |
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var public SideEffectAPI sideEffects; |
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var public TimeAPI time; |
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var public DBAPI db; |
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var private LoggerAPI.Definition fatNoAdapterClass; |
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/** |
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* Accessor to the generic `UnrealAPI`. |
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*/ |
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public function UnrealAPI unreal_api() |
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{ |
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return none; |
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} |
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public final static function LevelCore GetLevelCore() |
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{ |
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local LevelCore availableCore; |
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availableCore = class'ServerLevelCore'.static.GetInstance(); |
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if (availableCore != none) { |
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return availableCore; |
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} |
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availableCore = class'ClientLevelCore'.static.GetInstance(); |
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return availableCore; |
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} |
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public final static function CoreGlobal GetGenericInstance() |
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{ |
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local ServerGlobal serverAPI; |
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local ClientGlobal clientAPI; |
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serverAPI = class'ServerGlobal'.static.GetInstance(); |
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if (serverAPI != none && serverAPI.IsAvailable()) { |
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return serverAPI; |
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} |
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clientAPI = class'ClientGlobal'.static.GetInstance(); |
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if (clientAPI != none && clientAPI.IsAvailable()) { |
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return clientAPI; |
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} |
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return none; |
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} |
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/** |
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* This method must perform initialization of the caller `...Global` instance. |
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* |
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* It must only be executed once (execution should be marked using |
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* `initialized` flag). |
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*/ |
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protected function Initialize() |
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{ |
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local MemoryAPI api; |
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if (initialized) { |
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return; |
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} |
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initialized = true; |
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if (adapterClass == none) |
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{ |
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class'Global'.static.GetInstance().logger |
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.Auto(fatNoAdapterClass) |
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.ArgClass(self.class); |
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return; |
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} |
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api = class'Global'.static.GetInstance().memory; |
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time = TimeAPI(api.Allocate(adapterClass.default.timeAPIClass)); |
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db = DBAPI(api.Allocate(adapterClass.default.dbAPIClass)); |
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} |
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/** |
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* Checks is caller `CoreGlobal` is available to be used. |
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* |
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* Server and client `CoreGlobal` instances are always created, so that they |
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* can be added to `AcediaObject`s and `AcediaActor`s at any time, even before |
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* they were initialized (whether they ever will be or not). This method |
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* allows one to check whether they were already initialized and can be used. |
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* |
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* @return `true` if caller `CoreGlobal` can be used and `false` otherwise. |
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*/ |
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public function bool IsAvailable() |
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{ |
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return initialized; |
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} |
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/** |
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* Changes adapter class for the caller `...Global` instance. |
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* |
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* Must not do anything when caller `...Global` instance was already |
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* initialized or when passed adapter class is `none`. |
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* |
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* @param newAdapter New adapter class to use in the caller `...Global` |
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* instance. |
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* @return `true` if new adapter was set and `false` otherwise. |
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*/ |
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public function bool SetAdapter(class<AcediaAdapter> newAdapter); |
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defaultproperties |
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{ |
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adapterClass = class'AcediaAdapter' |
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fatNoAdapterClass = (l=LOG_Fatal,m="`none` specified as an adapter for `%1` level core class. This should not have happened. AcediaCore cannot properly function.") |
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} |