UnrealScript library and basis for all Acedia Framework mods
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/**
* Base class for iterator, an auxiliary object for iterating through
* a set of objects obtained from some context-dependent source.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Iter extends AcediaObject
abstract;
/**
* Makes iterator pick next item.
* Use `HasFinished()` to check whether you have iterated all of them.
*
* @return Reference to caller `Iterator` to allow for method chaining.
*/
public function Iter Next();
/**
* Returns current value pointed to by an iterator.
*
* Does not advance iteration: use `Next()` to pick next value.
*
* @return Current value being iterated over. If `Iterator()` has finished
* iterating over all values or was not initialized - returns `none`.
* Note that depending on context `none` values can also be returned,
* use `LeaveOnlyNotNone()` method to prevent that.
*/
public function AcediaObject Get();
/**
* Checks if caller `Iterator` has finished iterating.
*
* @return `true` if caller `Iterator` has finished iterating or
* was not initialized. `false` otherwise.
*/
public function bool HasFinished();
/**
* Makes caller iterator skip any `none` items during iteration.
*
* @return Reference to caller `Iterator` to allow for method chaining.
*/
public function Iter LeaveOnlyNotNone();
defaultproperties
{
}