UnrealScript library and basis for all Acedia Framework mods
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/**
* Mock command class for testing.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class MockCommandB extends Command;
protected function BuildData(CommandDataBuilder builder)
{
builder.ParamArray(P("just_array"))
.ParamText(P("just_text"));
builder.Option(P("values"))
.ParamIntegerList(P("types"));
builder.Option(P("long"))
.ParamInteger(P("num"))
.ParamNumberList(P("text"))
.ParamBoolean(P("huh"));
builder.Option(P("type"), P("t"))
.ParamText(P("type"));
builder.Option(P("Test"))
.ParamText(P("to_test"));
builder.Option(P("silent"))
.Option(P("forced"))
.Option(P("verbose"), P("V"))
.Option(P("actual"));
builder.SubCommand(P("do"))
.OptionalParams()
.ParamNumberList(P("numeric list"), P("list"))
.ParamBoolean(P("maybe"));
}
defaultproperties
{
}