You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
413 lines
14 KiB
413 lines
14 KiB
/** |
|
* Object that provides a buffer functionality for Killing Floor's (in-game) |
|
* console output: it accepts content that user want to output and breaks it |
|
* into lines that will be well-rendered according to the given |
|
* `ConsoleDisplaySettings`. |
|
* Copyright 2020 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class ConsoleBuffer extends AcediaObject |
|
dependson(Text) |
|
dependson(ConsoleAPI); |
|
|
|
/** |
|
* `ConsoleBuffer` works by breaking it's input into words, counting how much |
|
* space they take up and only then deciding to which line to append them |
|
* (new or the next, new one). |
|
* |
|
* It is implemented making heavier use of `string`s instead of `Text`. |
|
* This is because: |
|
* 1. `string`s that are passed to console are broken into lines, |
|
* that need to be specifically prepared anyway; |
|
* 2. It was coded before I the switch to mostly using `Text`, |
|
* when a lot of methods were also accepting `string`s |
|
* and `array<Character>` types as parameters. |
|
* And i really do not want to have to reimplement it. |
|
*/ |
|
|
|
var private int CODEPOINT_ESCAPE; |
|
var private int CODEPOINT_NEWLINE; |
|
var private int COLOR_SEQUENCE_LENGTH; |
|
|
|
// Display settings according to which to format our output |
|
var private ConsoleAPI.ConsoleDisplaySettings displaySettings; |
|
|
|
/** |
|
* This structure is used to both share results of our work and for tracking |
|
* information about the line we are currently filling. |
|
*/ |
|
struct LineRecord |
|
{ |
|
// Contents of the line, as a colored `string`. |
|
// Not a `Text`, because it has to be prepared exactly how we want it. |
|
var string contents; |
|
// Is this a wrapped line? |
|
// `true` means that this line was supposed to be part part of another, |
|
// singular line of text, that had to be broken into smaller pieces. |
|
// Such lines will start with "|" in front of them in Acedia's |
|
// `ConsoleWriter`. |
|
var bool wrappedLine; |
|
// Information variables that describe how many visible and total symbols |
|
// (visible + color change sequences) are stored int the `line` |
|
var int visibleSymbolsStored; |
|
var int totalSymbolsStored; |
|
// Does `contents` contain a color change sequence? |
|
// Non-empty line can have no such sequence if they consist of whitespaces. |
|
var private bool colorInserted; |
|
// If `colorInserted == true`, stores the last inserted color. |
|
var private Color endColor; |
|
}; |
|
// Lines that are ready to be output to the console |
|
var private array<LineRecord> completedLines; |
|
|
|
// Line we are currently building |
|
var private LineRecord currentLine; |
|
// Word we are currently building, colors of it's characters will be |
|
// automatically converted into `STRCOLOR_Struct`, according to the default |
|
// color setting at the time of their addition. |
|
// We are using array of `Character`s instead of `MutableText` since |
|
// we want to have a more directly control over how it is converted into |
|
// a colored string anyway and otherwise only need an ability to |
|
// append `Character`s to it. |
|
var private array<Text.Character> wordBuffer; |
|
// Amount of color swaps inside `wordBuffer` |
|
var private int colorSwapsInWordBuffer; |
|
|
|
/** |
|
* Returns current setting used by this buffer to break up it's input into |
|
* lines fit to be output in console. |
|
* |
|
* @return Currently used `ConsoleDisplaySettings`. |
|
*/ |
|
public final function ConsoleAPI.ConsoleDisplaySettings GetSettings() |
|
{ |
|
return displaySettings; |
|
} |
|
|
|
/** |
|
* Sets new setting to be used by this buffer to break up it's input into |
|
* lines fit to be output in console. |
|
* |
|
* It is recommended (although not required) to call `Flush()` before |
|
* changing settings. Not doing so would not lead to any errors or warnings, |
|
* but can lead to some wonky results and is considered an undefined behavior. |
|
* |
|
* @param newSettings New `ConsoleDisplaySettings` to be used. |
|
* @return Returns caller `ConsoleBuffer` to allow for method chaining. |
|
*/ |
|
public final function ConsoleBuffer SetSettings( |
|
ConsoleAPI.ConsoleDisplaySettings newSettings) |
|
{ |
|
displaySettings = newSettings; |
|
return self; |
|
} |
|
|
|
/** |
|
* Does caller `ConsoleBuffer` has any completed lines that can be output? |
|
* |
|
* "Completed line" means that nothing else will be added to it. |
|
* So negative (`false`) response does not mean that the buffer is empty, - |
|
* it can still contain an uncompleted and non-empty line that can still be |
|
* expanded with `Insert()`. If you want to completely empty the buffer - |
|
* call the `Flush()` method. |
|
* Also see `IsEmpty()`. |
|
* |
|
* @return `true` if caller `ConsoleBuffer` has no completed lines and |
|
* `false` otherwise. |
|
*/ |
|
public final function bool HasCompletedLines() |
|
{ |
|
return (completedLines.length > 0); |
|
} |
|
|
|
/** |
|
* Does caller `ConsoleBuffer` has any unprocessed input? |
|
* |
|
* Note that `ConsoleBuffer` can be non-empty, but no completed line if it |
|
* currently builds one. |
|
* See `Flush()` and `HasCompletedLines()` methods. |
|
* |
|
* @return `true` if `ConsoleBuffer` is completely empty |
|
* (either did not receive or already returned all processed input) and |
|
* `false` otherwise. |
|
*/ |
|
public final function bool IsEmpty() |
|
{ |
|
if (HasCompletedLines()) return false; |
|
if (currentLine.totalSymbolsStored > 0) return false; |
|
if (wordBuffer.length > 0) return false; |
|
return true; |
|
} |
|
|
|
/** |
|
* Clears the buffer of all data, but leaving current settings intact. |
|
* After this calling method `IsEmpty()` should return `true`. |
|
* |
|
* @return Returns caller `ConsoleBuffer` to allow method chaining. |
|
*/ |
|
public final function ConsoleBuffer Clear() |
|
{ |
|
local LineRecord newLineRecord; |
|
currentLine = newLineRecord; |
|
completedLines.length = 0; |
|
return self; |
|
} |
|
|
|
/** |
|
* Inserts a string into the buffer. This method does not automatically break |
|
* the line after the `input`, call `Flush()` or add line feed symbol "\n" |
|
* at the end of the `input` if you want that. |
|
* |
|
* @param input `Text` to be added to the current line in caller |
|
* `ConsoleBuffer`. |
|
* @param inputType How to treat given `string` regarding coloring. |
|
* @return Returns caller `ConsoleBuffer` to allow method chaining. |
|
*/ |
|
public final function ConsoleBuffer Insert(Text input) |
|
{ |
|
local int inputConsumed; |
|
local Text.Character nextCharacter; |
|
// Regular symbols and whitespaces are treated differently when |
|
// breaking input into lines, so alternate between adding them, |
|
// switching the logic appropriately |
|
while (inputConsumed < input.GetLength()) |
|
{ |
|
while (inputConsumed < input.GetLength()) |
|
{ |
|
nextCharacter = input.GetCharacter(inputConsumed); |
|
if (_.text.IsWhitespace(nextCharacter)) { |
|
break; |
|
} |
|
InsertIntoWordBuffer(input.GetCharacter(inputConsumed)); |
|
inputConsumed += 1; |
|
} |
|
// If we didn't encounter any whitespace symbols - bail |
|
if (inputConsumed >= input.GetLength()) { |
|
return self; |
|
} |
|
FlushWordBuffer(); |
|
// Dump whitespaces into lines |
|
while (inputConsumed < input.GetLength()) |
|
{ |
|
nextCharacter = input.GetCharacter(inputConsumed); |
|
if (!_.text.IsWhitespace(nextCharacter)) { |
|
break; |
|
} |
|
AppendWhitespaceToCurrentLine(nextCharacter); |
|
inputConsumed += 1; |
|
} |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns (and makes caller `ConsoleBuffer` forget) next completed line that |
|
* can be output to console in `STRING_Colored` format. |
|
* |
|
* If there are no completed line to return - returns an empty one. |
|
* |
|
* @return Next completed line that can be output, in `STRING_Colored` format. |
|
*/ |
|
public final function LineRecord PopNextLine() |
|
{ |
|
local LineRecord result; |
|
if (completedLines.length <= 0) return result; |
|
result = completedLines[0]; |
|
completedLines.Remove(0, 1); |
|
return result; |
|
} |
|
|
|
/** |
|
* Forces all buffered data into "completed line" array, making it retrievable |
|
* by `PopNextLine()`. |
|
* |
|
* @return Next completed line that can be output, in `STRING_Colored` format. |
|
*/ |
|
public final function ConsoleBuffer Flush() |
|
{ |
|
FlushWordBuffer(); |
|
BreakLine(false); |
|
return self; |
|
} |
|
|
|
// It is assumed that passed characters are not whitespace, - |
|
// responsibility to check is on the one calling this method. |
|
private final function InsertIntoWordBuffer(Text.Character newCharacter) |
|
{ |
|
local int newCharacterIndex; |
|
local Text.Formatting newFormatting; |
|
local Color oldColor, newColor; |
|
// Fix text color in the buffer to remember default color, if we use it. |
|
newFormatting = _.text.GetCharacterFormatting(newCharacter); |
|
newFormatting.color = |
|
_.text.GetCharacterColor(newCharacter, displaySettings.defaultColor); |
|
newFormatting.isColored = true; |
|
newCharacter = _.text.SetFormatting(newCharacter, newFormatting); |
|
|
|
// Add new character and check if color swapped |
|
newCharacterIndex = wordBuffer.length; |
|
wordBuffer[newCharacterIndex] = newCharacter; |
|
if (newCharacterIndex <= 0) { |
|
return; |
|
} |
|
newColor = newFormatting.color; |
|
oldColor = _.text.GetCharacterColor(wordBuffer[newCharacterIndex - 1]); |
|
if (!_.color.AreEqual(oldColor, newColor, true)) { |
|
colorSwapsInWordBuffer += 1; |
|
} |
|
} |
|
|
|
// Pushes whole `wordBuffer` into lines |
|
private final function FlushWordBuffer() |
|
{ |
|
local int i; |
|
local Color newColor; |
|
if (!WordCanFitInCurrentLine() && WordCanFitInNewLine()) { |
|
BreakLine(true); |
|
} |
|
for (i = 0; i < wordBuffer.length; i += 1) |
|
{ |
|
if (!CanAppendNonWhitespaceIntoLine(wordBuffer[i])) { |
|
BreakLine(true); |
|
} |
|
newColor = _.text.GetCharacterColor(wordBuffer[i]); |
|
if (MustSwapColorsFor(newColor)) |
|
{ |
|
currentLine.contents $= _.color.GetColorTag(newColor); |
|
currentLine.totalSymbolsStored += COLOR_SEQUENCE_LENGTH; |
|
currentLine.colorInserted = true; |
|
currentLine.endColor = newColor; |
|
} |
|
currentLine.contents $= Chr(wordBuffer[i].codePoint); |
|
currentLine.totalSymbolsStored += 1; |
|
currentLine.visibleSymbolsStored += 1; |
|
} |
|
wordBuffer.length = 0; |
|
colorSwapsInWordBuffer = 0; |
|
} |
|
|
|
private final function BreakLine(bool makeWrapped) |
|
{ |
|
local LineRecord newLineRecord; |
|
if (currentLine.visibleSymbolsStored > 0) { |
|
completedLines[completedLines.length] = currentLine; |
|
} |
|
currentLine = newLineRecord; |
|
currentLine.wrappedLine = makeWrapped; |
|
} |
|
|
|
private final function bool MustSwapColorsFor(Color newColor) |
|
{ |
|
if (!currentLine.colorInserted) return true; |
|
return !_.color.AreEqual(currentLine.endColor, newColor, true); |
|
} |
|
|
|
private final function bool CanAppendWhitespaceIntoLine() |
|
{ |
|
// We always allow to append at least something into empty line, |
|
// otherwise we can never insert it anywhere |
|
if (currentLine.totalSymbolsStored <= 0) return true; |
|
if (currentLine.totalSymbolsStored >= displaySettings.maxTotalLineWidth) |
|
{ |
|
return false; |
|
} |
|
if (currentLine.visibleSymbolsStored >= displaySettings.maxVisibleLineWidth) |
|
{ |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
private final function bool CanAppendNonWhitespaceIntoLine( |
|
Text.Character nextCharacter) |
|
{ |
|
// We always allow to insert at least something into empty line, |
|
// otherwise we can never insert it anywhere |
|
if (currentLine.totalSymbolsStored <= 0) { |
|
return true; |
|
} |
|
// Check if we can fit a single character by fitting a whitespace symbol. |
|
if (!CanAppendWhitespaceIntoLine()) { |
|
return false; |
|
} |
|
if (!MustSwapColorsFor(_.text.GetCharacterColor(nextCharacter))) { |
|
return true; |
|
} |
|
// Can we fit character + color swap sequence? |
|
return ( currentLine.totalSymbolsStored + COLOR_SEQUENCE_LENGTH + 1 |
|
<= displaySettings.maxTotalLineWidth); |
|
} |
|
|
|
// For performance reasons assumes that passed character is a whitespace, |
|
// the burden of checking is on the caller. |
|
private final function AppendWhitespaceToCurrentLine(Text.Character whitespace) |
|
{ |
|
if (_.text.IsCodePoint(whitespace, CODEPOINT_NEWLINE)) { |
|
BreakLine(false); |
|
return; |
|
} |
|
if (!CanAppendWhitespaceIntoLine()) { |
|
BreakLine(true); |
|
} |
|
currentLine.contents $= Chr(whitespace.codePoint); |
|
currentLine.totalSymbolsStored += 1; |
|
currentLine.visibleSymbolsStored += 1; |
|
} |
|
|
|
private final function bool WordCanFitInNewLine() |
|
{ |
|
local int totalCharactersInWord; |
|
if (wordBuffer.length <= 0) return true; |
|
if (wordBuffer.length > displaySettings.maxVisibleLineWidth) { |
|
return false; |
|
} |
|
// `(colorSwapsInWordBuffer + 1)` counts how many times we must |
|
// switch color inside a word + 1 for setting initial color |
|
totalCharactersInWord = wordBuffer.length |
|
+ (colorSwapsInWordBuffer + 1) * COLOR_SEQUENCE_LENGTH; |
|
return (totalCharactersInWord <= displaySettings.maxTotalLineWidth); |
|
} |
|
|
|
private final function bool WordCanFitInCurrentLine() |
|
{ |
|
local int totalLimit, visibleLimit; |
|
local int totalCharactersInWord; |
|
if (wordBuffer.length <= 0) return true; |
|
totalLimit = |
|
displaySettings.maxTotalLineWidth - currentLine.totalSymbolsStored; |
|
visibleLimit = |
|
displaySettings.maxVisibleLineWidth - currentLine.visibleSymbolsStored; |
|
// Visible symbols check |
|
if (wordBuffer.length > visibleLimit) { |
|
return false; |
|
} |
|
// Total symbols check |
|
totalCharactersInWord = wordBuffer.length |
|
+ colorSwapsInWordBuffer * COLOR_SEQUENCE_LENGTH; |
|
if (MustSwapColorsFor(_.text.GetCharacterColor(wordBuffer[0]))) { |
|
totalCharactersInWord += COLOR_SEQUENCE_LENGTH; |
|
} |
|
return (totalCharactersInWord <= totalLimit); |
|
} |
|
|
|
defaultproperties |
|
{ |
|
CODEPOINT_ESCAPE = 27 |
|
CODEPOINT_NEWLINE = 10 |
|
// CODEPOINT_ESCAPE + <redByte> + <greenByte> + <blueByte> |
|
COLOR_SEQUENCE_LENGTH = 4 |
|
} |